Author Topic: Assetto Corsa Competizione v1.3 update and Intercontinental GT Pack DLC out NOW!  (Read 527 times)

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Offline David Santos

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Assetto Corsa Competizione: Intercontinental GT Pack DLC - NOW AVAILABLE ON STEAM!

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents:

• Kyalami Grand Prix Circuit (South Africa)
• Suzuka Circuit (Japan)
• Weathertech ®️ Raceway Laguna Seca (United States)
• Mount Panorama Circuit (New South Wales)

Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan®️ technology, which allows for extreme precision in track reproduction detail.

The Intercontinental GT Pack for Assetto Corsa Competizione also features more than 45 new car liveries, 30 new teams and 50 new drivers in addition to all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

This update also includes the new 1.3 patch which will update the whole game, improving several aspects in order to grant the best game experience to all Assetto Corsa Competizione users.

___________
Changelog v1.3

GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.

Offline Vítor Costa

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Dear #ACC racers,
update 1.3.10 is out now on Steam, restart your client in order to get this rich update, containing fixes and tweaks, together with several UI improvements. This 1.3.10 prepares the game for the 1.4 version coming later this month. Full changelog below!

_____________
v1.3.10 Changelog

GENERAL:
- Numerous 2020 liveries as special bonus content.

GAMEPLAY:
- Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
- Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
- Fixed race flags during win flags (wrong finish line comms).
- Fixed missing deflated tyre (puncture) state in saved games.
- Early yellow/white flag spotter warning / removed it when too close or during pit.
- Cars are now ghosted during formation lap also in SP.
- Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.

REPLAY:
- Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
- Fixed no focused car on start of the spectator replays (and consequential HUD issues).
- Fixed MP car spawing/despawing during rewind replay.
- Fixed wrong driver during highlights for swap driver replays.
- Fixed pit barriers for gallery replay.

UI/HUD:
- Updated delta time behaviour to stints - delta timer will now reset to stint best.
- Updated delta timer appearance and added reference laptime item.
- MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
- Better widget auto repositioning with hidden items.
- Added light indicators on the HUD and option in HUD settings.
- Fuel widget now includes fuel/lap calculation.
- Wider track map layout for Mount Panorama.
- Added option for dashboard display rendering on the HUD (per-car view setting).
- Windshield Banners now selectable in custom cars interface.
- Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
- Fixed helicam name.
- Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
- Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
- HUD left and right margins no longer offset the centre when not having equal values.
- Show the official position in RT widget for all opponent cars when the player car has session-over flag.
- Stint timer now hidden for spectators in MP swap gameplay.
- HUD, hide on long-press of cycle HUD page up/down button.
- MFD, added previous/next page action bindings.
- Added TC Cut and Engine Map per-step control bindings.
- Showroom filter now defaults to "official".
- Broadcast overlay additions and restyling.
- Updated setup screen images.
- Moved UseGamepadForFreeCamera settings to cameraSettings.json.
- MFD pages now all hide the mouse cursor.
NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.

GRAPHICS:
- Fixed a floating white line in the pits on Brands Hatch.
- Fixes to Mount Panorama horizon image.
- Fixed F1 camera cycle active during intro sequence.
- Fixed fake car shadow projection rotations and revised shadow maps on all cars.
- Fixed glitchy secondary driver animations in replay and spectator mode.

PHYSICS:
- New suspension bumpstop calculation.
NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
- Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
- New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
- Steer angle and clock added to shared memory.

MULTIPLAYER:
- Fixed MP cars having higher low speed than real (and smoke generation when stopped).
- Enabled meatball flags for lights off in wet and night sessions in MP.
- Cutting penalties no longer register on the UI when player's session is over.
- Scripted formation speed-delta phase is now 70kph instead of 60kph.
- Increased tolerance for auto-teleport during the formation lap.

AUDIO:
- Fixed ramp volume during camera changes for low main volume.
- Smoother replay time jump with audio and video fading.
- Support for chassis sound volume in audio settings (separating it from tyre and brakes).
- Audio channel/memory optimizations on camera change and car despawn.
- Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
- "Green flag/go go go" race comms now grouped as starting message.
- New spotter/crew chief audio messages.
- FMod Studio: improved damage sound spatialization.
- FMod Studio: improved sound dynamics on throttle for all cars.

VR:
- Fixed mouse in freecam in VR.

Offline Miguel Rosa

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Eu bem que notei a minha net mais lenta... Fui ao steam e tinha uma "coisa" em download, fui ver era o update do ACC. Vamos lá espreitar as novidades.
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Offline Luís Branco

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PHYSICS:
- New suspension bumpstop calculation.
NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!

Vamos lá espreitar as novidades.


A de cima deve ter um efeito(zinho) no FFB. Podes estar atento a essa (entre outras).
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Offline Miguel Rosa

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Mais outro update, v1.3.11:


Dear ACC racers,
hotfix v 1.3.11 is available to download NOW on Steam!
____________
Changelog v1.3.11

- Fixed a potential crash when using trackIR with helmet camera.
- Added ignition/engine running indicator to speedo/rpm widget.
- MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
- Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
- Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
- Broadcast HUD TAB leaderboard now scrolls on mouse input.
- Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
- Tyre tearing model fine tuning.
- Audi R8 EVO preset setups strategies fixes.
- Huracan EVO fine tuning.
- Huracan ST Paul Ricard aggressive setup.
- Huracan ST preheated tyres fix.
- Wet tyres rear radius correction.
- Minor rearrangement of the lights and ignition indicators.
- Fixed the flash light HUD indicator getting stuck in the Mercedes.
Assetto Corsa & Competizione | rFactor2  | iRacing | RaceRoom | DiRT Rally |

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Offline Vasco Lemos

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Bem dito update que pra mim o ACC voltou a ser o que era, pq houve umas atualizações anteriores que me fizeram perder o ffb que tinha. Mas agora voltou tudo ao normal pra mim pelo menos.
Compra os teus jogos mais baratos aqui:
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Offline Luís Branco

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V1.4 irá sair hoje, a não ser que algo muito imprevisto aconteça.
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Offline Luís Branco

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Quem quiser correr com o Charles Leclerc AGORA:

Server: charles16
pass: charleschallenge
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Offline Luís Branco

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A pista é Silverstone

30 spots
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Offline Luís Branco

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Afinal há lugar para 50 pilotos
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Offline Luís Branco

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V1.4 irá sair hoje, a não ser que algo muito imprevisto aconteça.

Afinal é 1.3.12, já saiu:

1.3.12
- Added Car+Driver Nationalities in the broadcasting API
- Additional 2020 liveries as bonus content.
Intel I7-7700K @ 4800MHz | Corsair Hydro 115i | Asus ROG Maximus IX Code | GSkill 2x16GB DDR4-3200 Trident Z | Samsung SSD 850 256GB | Samsung 850 Evo 250GB | Samsung SSD 830 256GB | WD HDD 500GB | WD HDD 1TB | Asus Strix RTX 3080 OC | ACER Predator X34 3440x1440 | Windows 10 64-bit | Fanatec DD1 + 911 GT3 R Steering Wheel + Heusinkveld Ultimate Pedals | Track IR 5 Pro | RSeat RS1 Pro