Author Topic: Automobilista - Novidades  (Read 2349 times)

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Offline Pedro Trindade

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Automobilista - Novidades
« on: March 18, 2016, 09: 54 »
The Brazilian development team of Reiza Stuidos have revealed a detailed roadmap of features and content coming to new racing title Automobilista Motorsport Simulator during Steam Early Access and beyond.

Already a very impressive title at this early development stage, Reiza have confirmed to the community a detailed plan of how they intend to improve on the current release with new features such as the previously announced dynamic track progression much like in ISI's rFactor 2 and a couple of previously unannounced surprises in the form of multiple race heats with adjustable reverse grids and not least a 1960's inspired Formula One style open cockpit race car titled Formula Vintage.

With a proposed date of late April for the sim to reach version 1 and leave Early Access, Reiza have a lot of work planned to meet the weekly build updates (for Beta access users, fortnightly for 'regular' owners) between now and 30th April.

Alongside the many features and content additions proposed for completion prior to version 1 release, Reiza have also indicated the intention to bring more content to the sim by way of paid DLC packages. Renato Simioni of Reiza had the following to say in the official Reiza press release:

"Automobilista will also receive some extra cars & tracks in the shape of paid DLC packages, all sold individually for very reasonable fees, or as a package in our Reiza Membership deals which will also offer some further value for money. More information on these packages will be divulged very soon"

Post Early access, Reiza will aim to add a Custom Championship tool, support for point-to-point style rally events and a mid-race saving option. Although these features have been announced by the studio further additions could well be added in future if the team consider it possible within the budget and timeframes available.

As well as the previously unannounced features mentioned above, the team also plan to add "more popular / famous international cars & tracks alongside other more exotic options". Details on what this could mean for the sim have not yet been made clear, but keep an eye out on RaceDepartment for news on this title as it develops.


•Web-based Multiplayer Lobby: In addition to the current Matchmaker from the Steam client, users will be able to view & join multiplayer sessions from this Reiza web portal (without necessarily launching the game first). This lobby will eventually be accessible from in-game too.
•Official rooms for public multiplayer races, featuring a constantly rotating schedule of official content;
•Leaderboards linked to in-game Time Trial Mode: Set your time in Time Trial and it will immediately sync with the leaderboard for that car/track combo under your Steam name (and update whenever you manage to improve your best time);
•League-Finder : A system for leagues to register their championships in order for potential participants to locate them based on the desired series and schedule
•Official seasonal competitions tied to the real racing series we represent, presenting some special prizes and opportunities to bridge the gap from virtual to real racing.
•Driver animations - Integration of this often requested feature is being worked as an option along with a brand new driver model.
•DynHUD: Further development along with a few alternative layouts + automatic TV overlays for trackside cameras, & developments to the editor to facilitate user customization.
•Drivetrain modelling / damage: New developments to simulate sequential gearshift mechanisms, plus new electronic features such as downshift protection, antistall; Gears & gearbox will also have a damage model leading to failure if consistently misused or abused;
•Dynamic track progression: Will become cumulative during the race weekend (with some deterioration in between sessions);
•Turbo modelling, boost / push-to-pass & energy recovery systems will be developed for the cars that feature them;
•Air density model affecting engine, tire & aerodynamic properties depending on track altitude;
•Multiple race heats, including options for adjustable reverse grids;
•Improved corner-cutting detection rules

•Copa Montana - Pickup Truck series supporting Stock Car V8's 2010-2013
•Boxer Cup - Fictional car based on the glorious Porsche Carrera Cup
•Virginia International Raceway - US Racetrack
•Speedland - (indoor & outdoor kart track in Brazil)
•Mendig Airfield Gymkhana - German semi fictional Gymkhana map
•Formula Vintage - new GP series based in a late 60s F1 car to complete our GP heritage line up, covering 6 decades of the sport.
•Ibarra - Picturesque old-style Ecuadorian track set in between a beautiful mountainous scenery and the lake Yawarkucha.
Post-release development extras

•Custom Championship tool - a tool for players to create championships featuring their own mix of rules, cars and track line-up;
•Point-to-point support - for Rally / Hillclimb type events;
•Mid-race Saving Option - Offering the chance to save and resume races in single player mode
Don't forget to check out our awesome AMS Racing Club right here on RaceDepartment with daily full servers seven days a week offering outstanding online races, our AMS Racing Club is the place to sample Automobilista at its very best.

Also, please check out our AMS Mods section for the latest and best mods available for Automobilista.

What do you think so far of new Reiza title Automobilista? Do you think the new game is significant enough in its improvements to be a separate title to GSCE? What new content / feature are you most looking forward to? Let us know in the comments section below!