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Topics - David Santos

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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.



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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.





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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY


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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY



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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY



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PTSims GT3 Challenge / PTSims GT3 Challenge: Prova 3 @Kyalami
« on: April 15, 2020, 00: 10 »









Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.


REPORT DA PROVA

REPLAY

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PTSims GT3 Challenge / PTSims GT3 Challenge: Prova 2 @Bathurst
« on: April 07, 2020, 13: 56 »









Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY


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Classificações PILOTOS





Classificações EQUIPAS




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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY

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Presença obrigatória no TeamSpeak a partir do momento em que o piloto entra no servidor da prova.

REPORT DA PROVA

REPLAY


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PTSims GT3 Challenge / PTSims GT3 Challenge: Informações
« on: March 05, 2020, 17: 35 »

Tópico para informações relativas ao GT3 Challenge

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Assetto Corsa Competizione: Intercontinental GT Pack DLC - NOW AVAILABLE ON STEAM!

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents:

• Kyalami Grand Prix Circuit (South Africa)
• Suzuka Circuit (Japan)
• Weathertech ®️ Raceway Laguna Seca (United States)
• Mount Panorama Circuit (New South Wales)

Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan®️ technology, which allows for extreme precision in track reproduction detail.

The Intercontinental GT Pack for Assetto Corsa Competizione also features more than 45 new car liveries, 30 new teams and 50 new drivers in addition to all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

This update also includes the new 1.3 patch which will update the whole game, improving several aspects in order to grant the best game experience to all Assetto Corsa Competizione users.

___________
Changelog v1.3

GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.

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titleAssetto Corsa Competizione / Servidor ACC (PTSIMS COMPETIZIONE)
« on: October 29, 2019, 15: 25 »
Boas

A PTSims tem um server aberto 24/7 com o nome PTSIMS COMPETIZIONE

O server está com um mínimo de 30 de safety rating,e tem dynamic weather.

Vemo-nos por lá

 

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Assetto Corsa Competizione version update 1.1 is out now on Steam and it delivers the 2019 Blancpain GT Series season’s vehicles, teams and the Zandvoort Circuit to all present and future ACC players, for free.
The update includes 6 new car models such as the Audi R8 LMS EVO, Lamborghini Huracán GT3 EVO, AMR V8 Vantage GT3, Honda NSX GT3 EVO, Porsche 991 II GT3 R, McLaren 720S GT3 (as a BONUS content).
Zandvoort Circuit is now featured in ACC as a 2019 restyled version of the bonus content originally provided with Assetto Corsa, together with an updated version of the tarmac for Spa Francorchamps, Barcelona and Silverstone and because on those tracks a tarmac rework has been done in real life during 2019, the game selects the racetrack version depending on the selected season.

New Features:
Not just new content, but also major features are coming with this 1.1 update. KUNOS Simulazioni has developed a custom modification to Unreal Engine 4, allowing for a dedicated triple monitor setups support that will allow independent settings on the 3 screens as in ACC’s predecessor. Further than this, Pit Stop Animations have been implemented and show full scene pit crew operations on the car such as refueling and tyre replacement. A new showroom is available in the vehicle selection page, allowing for zoom and rotation of the cars. Finally, a large amount of UI upgrades and performance optimizations are coming, together with a long list of physics updates. Complete changelog available on our forums and on Steam.

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A Carbor8 Racing apresenta o C8R Autumn Sprint Event

Brands Hatch - 20 de outubro 2019


A prova terá a duração de 50 minutos e vai utilizar os carros gt3 do simulador Assetto Corsa Competizione.

No dia 20 pelas 20h o servidor vai abrir em sessão de treinos,a seguir qualificação e por fim corrida.

Na sexta feira e no sábado que antecedem a corrida a Carbor8 Racing vai ter um server aberto para quem quiser treinar com as condições de corrida.

Para a inscrição basta meterem aqui o vosso nome,desta vez não vou fazer entrylist portanto podem ir com o carro que quiserem no dia da corrida.

Maximo de 30 pilotos.

O server vai ter password a ser colocada aqui no dia da corrida


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Abertura do server e início da sessão de treinos às 20h

Qualificação de 20 minutos às 21h40m

Corrida 50 minutos


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Só um pequeno aviso,como podem ver pela imagem e estando nós no outono é muito provável que vá chover um bocado,portanto não se esqueçam de carregar os pneus de chuva no camião que podem vir a precisar.


Qualquer dúvida é só perguntar


Até lá


Servidor de treino

Server - C8R Autumn Sprint Event Practice
Pass - treino


Servidor de corrida

Server - C8R Autumn Sprint Event
Pass - carbor8






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