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Topics - alexchainho

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1
Automobilismo Real / WTCC Premium TV Grátis
« on: August 06, 2016, 19: 09 »
Para quem quiser acompanhar o WTCC agora o serviço TV do WTCC é gratuito por isso é só registar e aproveitar.
http://premium.fiawtcc.com/

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Automobilismo Real / Rally de Portugal 2016
« on: May 18, 2016, 19: 43 »
Para quem quiser acompanhar o Rally de Portugal pelo WRC+ podem aproveitar gratuitamente - https://plus.wrc.com/ com o codigo PT2016

3
Hardware & Software / Nvidia GTX 1070 e 1080 Anuncio oficial
« on: May 07, 2016, 10: 59 »
Deixo aqui um video, que por vezes faço, quando há informações ou rumores de hardware para pc que acho interessantes.
aos moderadores se acharem que não deveria colocar aqui isto agradecia que me informassem onde e se o poderia fazer...
Este video fala um pouco do lançamento e especificações das novas placas graficas da Nvidia, nomeadamente a GTX 1070 e a GTX 1080...

! No longer available

4
titlerFactor 2 / RFACTOR 2 BUILD 1080
« on: April 14, 2016, 19: 18 »
http://rfactor.net/web/2016/04/14/rfactor-2-build-1080-now-available/

ISI is happy to release Build 1080! This build has a decent number of fixes and tweaks to the AI, realroad, skin sharing, graphics, controllers, and much more.

The demo content has also been changed; Now featuring the Formula Renault 3.5, 1974 Howston Dissenter and Toban Raceway Park.

Demo Installer – 1GB
Lite Installer – 340MB
SDK Installer – 347MB

Usage Notes:

On first loading for any track after updating, shaders will be rebuilt. Expect this to take anywhere between 1-4 minutes, depending on your system specifications.

The Logitech G920 has new firmware that fixes an issue with the Force Feedback. However, because they are not yet selling units with the new firmware, and most users will not be updated yet, we have implemented a hacky solution that we will remove probably with a future build (when we feel more will have updated). If you have updated your firmware, you can disable the hack if you want to, by editing your controller file save and switching the G920_workaround flag to false, and because they changed their names for the inputs, you’ll have to bind your pedals.

Build Notes:

FEATURES:
————-
Ability to save car class/track/RFM specific AI parameters. (Gizmos on track & car selection page. Global values still editable from session options.)
Added Low Speed Information display position gizmo.
Added AI DraftStickiness_multiplier to RCD files so can tweak that functionality on a car by car basis (only affects superspeedways)
Added average water depth to internals plugin data.
Provided a better way in the HDV file to specify AI damper multipliers: AIDamping=(,,,)
Made the prefix for warning LED material names configurable in the *cockpit.ini file. Syntax (with default legacy prefix) is: WarningLED=LED
User skin directory will now spill over to multiple lines if needed rather that off screen
Default gamepad controllers now set various driving aids for an easier experience.
Created an Un-Disqualify button for admins to use on the multiplayer vote page.
Reason for penalty (if any) is now given in result files and log files.
Significantly reduced the effect of Real Road Time Scale on how the track gets wet from rain and dried by vehicles. This makes it work more realistically even when the timescale is set to extreme values like Static or 15x.
Added a separate thread to issue FFB commands which is needed for some drivers that block. This functionality improves upon and therefore replaces the old Controller.JSON value “Skip updates”, but can also be disabled by setting the new Controller.JSON value “Use thread” to false.
Moved in-game server list to Launcher (Steam version only).
New controller presets for SimXperience AccuForce, Thrustmaster TMX, and Logitech Rumble F310/F510/F710 gamepads.

FIXES:
————-
Fix for skin transfers when using +connect commandline parameters.
Fixed static camera orientation not saving changes in Mod Mode
Likely fix for occasional dedicated server crash during race rejoin.
Fixed occasional race rejoin bug where only 63 laps were restored when it should have been more.
Fixed bug where track & vehicle selector didn’t register changes when existing page immediately after closing a category branch.
Stock car plugin has improved handling of order shuffling due to spun cars. A new variable was added to the CustomPluginVariables.JSON for this plugin called “AdjustUntilYellowFlagState” which controls how long the order may be adjusted due to spinning (values are the same as mYellowFlagState in InternalsPlugin.hpp).
Fixed several potential UI crashes when switching between multiple video adapters.
Corrected issue where grass skids sometimes did not appear.

GRAPHICS:
————-
Reverted back to more analytical headlight model.
Fixed soft particle blending and updated general particle parameters.
Fixed particle exclusion zones sometimes becoming disabled.
Improved particle lighting/shadowing.
Improved sun occluder.
Static reflection mappers now updated properly between sessions.
Minor adjustments to sky turbidity and some cloud albedos.
Sim will now default to HDR mode and can only be run in LDR mode by manually editing GFXSafeMode to 0 and clearing shader cache.

MODDING / PUBLIC DEV:
———————
Camera activation zones can be moved in the camera editor now.
Added another track learning method. How to use: turn off fuel, tire wear, & mech failures and enter a practice session with 1 ai. Once in monitor, select that ai and type “ai learn” in the chat back…..he’ll then go take a bunch of laps & you can watch him try to get better at driving his line (which will show up in the replay window). When (if) you are satisfied that he’s better following the line you can type “ai save” & he’ll save that knowledge in the playerfile/settings directory for future use (or it can then be packed up in an appropriate car or track component and loaded automatically from there).
TTool: optimized the reinitialization step between custom realtime tests, and also allowed skipping reinitialization completely by adding Reinitialize=0 to any appropriate [CustomRealtimeTest] section in the input file. Note that reinitialization cannot currently be skipped if the starting temperature is changed, due to complexity.
Fixed bug in ModMgr which showed duplicate updates for mods with an update.
Fixed bug in MAS2 packager which sometimes failed to create a package because it could not detect when a base cmp or mod was installed.

5
Outros simuladores / BeamNG.Drive
« on: April 13, 2016, 22: 24 »
Bem eu ia colocar uma reply num tópico já com este titulo mas apareceu uma mensagem a dizer como era um tópico já muito antigo seria melhor considerar criar um novo. se fiz asneira ao criar um tópico peço desculpa desde já.
Ora bem eu sou um fã enorme deste jogo/simulador, certo que está ainda em fase alfa(a fazer 3 anos em agosto). Um amigo disse-me que não percebia o que era nem para que servia o jogo/simulador, decidi fazer um video a tentar explicar... E é o que aqui venho deixar, sei que não é perfeito e deve faltar dizer muita coisa...Que acham? deu para esclarecer alguma coisa?


6
Automobilismo Real / TCR 2016
« on: April 02, 2016, 20: 54 »
Para quem gosta de seguir este campeonato deixo aqui o link oficial do live da corrida no Bahrain a primeira de 2016


7
DiRT Rally / As piores curvas no Dirt Rally
« on: March 20, 2016, 10: 11 »
A ver o Blog da Codemasters e Dirt Rally encontrei este assunto, pareceu-me interessante e curioso.
Algumas das curvas já me apanharam inúmeras vezes e a vocês?

https://imgur.com/a/vymAe

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Jogos de Corridas (PC/Consolas) / Next Car Game: Wreckfest
« on: February 29, 2016, 12: 22 »
Trago-vos um video do jogo Next Car Game: Wreckfest, um jogo ainda em pré-alfa.
Dos produtores BugBear da serie Flatout, é um seguimento "espiritual" desse mesma serie (Flatout) sendo um cruzamento entre Flatout e o Destrution Derby, uma das mais notáveis características desde titulo é o seu modelo de de danos (soft-body damage modelling). É um jogo virado para a vertente arcada e muito mas muito divertido de jogar.
Recomendo...

Pagina do jogo: http://nextcargame.com



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Jogos de Tiros / FPS (PC/Consolas) / Doom chega 13 de maio
« on: February 05, 2016, 00: 35 »
Para os fãs de Doom... Como é o meu caso...
Link para o meu blog com a noticia em português com o texto traduzido do original com a ajuda do google translator e revisto por mim.
http://vgamingpt.blogspot.com/2016/02/doom-chega-13-de-maio.html

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DiRT Rally / Dirt Rally - Noticias
« on: February 03, 2016, 20: 55 »
Saiu uma noticia na eurogamer.pt sobre o Dirt Rally... e como no meu blog quero publicar ou repostar noticias sobre jogos e outras tecnologias sobre jogos. se me permitirem deixo aqui o link à dita informação.

 http://vgamingpt.blogspot.pt/2016/02/codemasters-quer-dirt-rally-1080p-60.html

11
DiRT Rally / DiRT Rally - Novo conteúdo
« on: February 02, 2016, 20: 16 »
Hoje para os fãs do jogo Dirt Rally, saiu um patch e informações sobre o lançamento para consolas, deixo os links para o meu blogue sobre o patch e sobre o novo conteúdo. Traduzi ambas as noticias para português, caso encontrem alguma incorrecção por favor agradecia que me avisassem.

Patch - http://vgamingpt.blogspot.pt/2016/02/dirt-rally-update-version-103.html

Novo Conteúdo - http://vgamingpt.blogspot.pt/2016/02/dirt-rally-novo-conteudo.html

12
Apresentação / Apresentação
« on: October 16, 2015, 11: 31 »
Olá a todos...
Sou o Alexandre tenho 34 anos desde à muito fã de simuladores mas ainda a descobri-los... sempre joguei muito offline... decidi começar a começar a descobrir a um pouco a vertente online dos simuladores.

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