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Topics - Pedro Trindade

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Outros Simuladores Aéreos / Prepar3d V5 já está disponivel
« on: April 19, 2020, 13: 41 »

Prepar3D v5 includes many new features, fixed and improvements to both the general platform and the Software Development Kit (SDK).  Additional details are listed below.
General Platform Updates
New Features

    Enhanced performance and graphical capabilities enabled by the new Microsoft DirectX 12 rendering engine.
    Realistic sky, clouds, and atmosphere with Simul trueSKY integration.
    Dynamic ocean with NVIDIA WaveWorks 2.0.
    Added sloped runway support including AI takeoff and landing capabilities.
    Updated time zones to match real-world boundaries.
    Added 8.33 kHz spacing support.
    Users can now switch vehicles while in multiplayer if enabled by the host.
    Updated multiplayer UI to streamline multiplayer setup and lobby interactions.
    Multiplayer host and clients can now choose any starting location.
    Multiplayer lobby is now available in session.
    The map screen is now available during flight.
    Added TACAN course selection and tracking support.
    Compiler and SDK updated to Visual Studio 2019 and .NET 4.8.
    Updated default mouse and joystick camera controls.
    Updated default controller layout.
    Added controllable flashlight to virtual cockpit views.
    Updated user interface design.
    Added brown-out and white-out effect support for helicopters.
    Updated over 24,000 airports with new data across the entire globe.
    Updated global terrain, elevation, water/shoreline data, and traffic routes.
    GPS data can now be broadcast to a specific IP address.
    Ground contact reaction is now done per contact point.
    Added prompt to warn if GPU memory has run out with option to revert graphics settings.
    Weather themes can now be customized in the weather UI.
    Added surface perturbations to 2D water.
    Added support for the Varjo XR-1 mixed reality (MR) headset.
    Added SIDS and STARS visualization support for gauges.
    New and updated default content:
        Updated Randolph AFB (KRND) developed by Orbx.
        Added the Lockheed Martin Civilian Utility Aircraft Single Engine (CUASE) aircraft.
        Added the Lockheed Martin Turboprop Trainer (TTA) aircraft.
        Added F-35B and F-35C variants with PBR textures developed by IndiaFoxtEcho.
        Updated F-35A model with PBR textures developed by IndiaFoxtEcho.
        Updated F-22 model developed by IRIS Simulations.
        Updated C-130 to support 8.33 kHz spacing.
        Updated runway surface textures to 4k PBR textures.
        Updated various airport and land class textures.
        Updated various road, railroad, stream, shoreline, and wake textures.
        Fixed mismatched building textures.
        Added several additional SpeedTree tree types and seasonal variants.
        Added a sample race scenario showcasing racing scenario capabilities.
        Added additional road traffic models.
        Fixed incorrect light mappings in Maule aircraft.
        Updated Deep Sea Submarine model.
        Updated several models to reduce flickering issues at large distances.
        Updated taxiway signs to use PBR textures.
        Improved jetway models and textures.
        Fixed several parts in F-16A model that were missing PBR textures.
        Added a multitude of new landmark buildings spanning the globe.
        Sloped various airports across the globe.
        Added multiple wildlife models.
        Updated ATC tower interior.
        Updated various effect values.

Fixes and Improvements

    Improved VR performance.
    Adjusted autogenerated building height.
    Improved vehicle list caching speeding up vehicle selection and multiplayer loading.
    Added keyboard shortcuts for opening settings UI screens.
    Control bindings can now be searched by key name in the Controls UI.
    Added on/off/set key events for several light controls that previously only had toggle commands.
    Fixed issue where GPS ILS markers would be misaligned in some cases.
    A default scenario name is now generated when opening the Save Scenario screen.
    Scenery Library items can now be dragged to different locations.
    Vehicles can now be grouped by category in the Vehicle Select screen.
    Fixed various issues in the Pilot Records UI including page flips, distorted images, and only displaying .bmp screenshots.
    Launching SimDirector is now available from the Startup screen.
    Fixed issue where a corrupted exe.xml file would prevent other add-on .exe files from opening.
    Fixed UI sizing issues seen on lower resolution displays.
    Sound is now enabled by default in slew mode. This can be disabled in the Sound Settings UI.
    Added additional helicopter autopilot tuning capabilities.
    AI entities now smoothly transition to level flight after finishing playing back a recording.
    Infogen text now displays when voice comms are active.
    Fixed environmental forces for turboprops.
    Changed the default control mode to DirectInput.
    Updated airport light visibility.
    Fixed issue where cancelling out of the Failures screen would revert values back to 0.
    Opening the Failures screen no longer pauses the simulation.
    The Time Preview and Time and Season screens are now combined.
    Fixed issue where the Startup Screen would incorrectly prompt to convert structured scenarios in some cases.
    Fixed visible border lines in the water between the US and Mexico.
    Fixed height of the Oriental Pearl Tower.
    Fixed issue causing longer bridges to intersect water in some cases.
    Fixed issue causing bridge segments to clip into each other in some cases.
    Fixed cases where hangar buildings were too large in some cases.
    Updated boat terminals to prevent large boats from docking too close to shorelines.
    Fixed various issues with weather settings not applying as expected over multiple weather stations.
    Fixed issue where certain weather units would not convert to the correct types with the hybrid metric/imperial setting enabled.
    Improved weather interpolation between weather stations.
    Navigation visuals are now available in SimDirector.
    Added unit conversion drop-downs to additional data types in SimDirector.
    Fixed text alignment issues with long object names in SimDirector preview windows.
    Added NoAutogenSuppression and NoCrash flags to scenery objects created in SimDirector.
    Fixed SimDirector button state sync issue with Kneeboard, Time Preview, and Navigation Visuals buttons.
    Fixed issue with elapsed scenario time not resetting properly when switching modes in SimDirector.
    Fixed issue where the SimDirector Attachments screen would not update correctly in some cases.
    Updated vehicle UI to group by make and model by default and updated column headers.
    Improved lens flare logic.
    Reduced instances of freeway traffic disappearing along road segments.
    Improved bridge and overpass handling for freeway traffic.
    Improved HDR effect.
    Fixed issue causing PBR materials to completely black out in dark conditions.
    Added additional advanced Varjo headset options.
    Platform height is now correctly handled when changing locations.
    Improved altitude transitions between large airports and surrounding terrain.
    Fixed issue where fog could be applied to panel textures.
    Fixed issue where cloud altitude would be incorrect after changing locations.

Fixes and Improvements (Professional Plus Only)

    Fixed issue preventing weapon damage from applying when played back from a recording in some cases.
    Additional camera interface updates for CIGI.
    Added additional configuration options, descriptions, and validation checks to several AI behaviors in SimDirector.
    Fixed issue with entities assigned to the Combat Air Patrol behavior losing altitude.
    The elapsed scenario time now displays in SimOperator.
    Navigation visuals are now available in SimOperator.
    Added the measure tool to SimOperator.
    Fixed issue causing incorrect CombatAirPatrol altitude handling.

Prepar3D SDK
New Features

    Airports can now be created with sloping runways.
    Distance remaining signs can now be generated for runways.
    Updated SDK samples to Visual Studio 2019 and .NET 4.8.
    Added enhanced engine extensibility features for SimObjects.
    Added ability to define always on mapping for key events defined in gauge xml trigger events.
    Added new intensity value in lumens to PBR light effects.
    Added airport background flatten options to control altitude transition with surrounding terrain.

Fixes and Improvements

    Fixed bug preventing exclusion rectangles from correctly excluding scenery when using the excludeAllObjects setting.
    Updated the Autogen Editor UI.
    Converted several samples to the add-on.xml format.
    Fixed issue where some tools would write out generated data to the incorrect location.
    Fixed naming of Axis Steering Set event.
    Fixed bug where tail numbers were not being set for helicopters created with the SimConnect_AICreateNonATCAircraft function.
    Fixed Traffic Toolbox dump airport list to correctly parse airspace type.
    Fixed issue where ImageTool should not load certain DDS textures.
    Added ISimObjectManager UnRegister callbacks.
    Added 5551 texture support to PBR materials.
    Fixed issue that caused certain versions of 3dsMax to freeze during autosaving for several minutes.
    Fixed Ambient in cloud SimConnect call.

Não parece mau! :biggrin: mas atenção que o aeroporto é um addon da Orbx mas este v5 é definitivamente um grande passo em frente.

Flight Simulator X / Accu-Sim Piper J-3 Cub P3D v4
« on: January 04, 2020, 23: 30 »
Um dos grandes clássicos da A2A e da aviação pura, o Piper Cub, está de volta agora para a plataforma do Prepar3d v4. Um must have em qualquer Hangar virtual.

o manual:

Novo mapa gratuito no horizonte para se juntar ao velhinho mapa do Cáucaso. Mais de 70 anos depois as Ilhas Marianas vão novamente ser palco de grandes batalhas! :biggrin:

Embora possa inicialmente parecer desinteressante como palco de guerra moderna acho que com imaginação será bastante interessante com a comunidade a criar missões fictícias. Pelo menos é um cenário novo, e de borla, coisa rara nos dias que correm. Vamos ver quando sai...
Para além do anúncio do novo mapa, para 2020 vamos ter uma espécie de KA-50 Kamov v3 e um A-10C v2, versões "melhoradas" e aparentemente também com novas funcionalidades...
Interessante (que já nem me lembrava..) o desenvolvimento de um módulo do F-15E pela Razbam que promete bastante atendendo ao excelente trabalho com o Mirage e Harrier, que pessoalmente gosto bastante.
Fico na expectativa da 2ª newsletter que vai abordar as outras novidades relativamente ao DCS World para 2020.  :drinks:

Geral / Domingos Piedade 1944 - 2019
« on: December 02, 2019, 22: 03 »
Faleceu no sábado passado o Domingos Piedade. Este senhor talvez seja, na minha opinião, uma das maiores figuras do automobilismo em Portugal. Acho que fez um pouco de tudo relativamente ao automobilismo menos ser piloto. Ligado às Boxes, Equipas, Pilotos, Marcas, teve um percurso ligado à própria história internacional do automobilismo. Vice-Presidente da AMG/Mercedes; amigo muito próximo de Senna; trabalhou com o Michael Shumacher, Pedro Lamy, Emerson Fittipaldi, Michele Alboreto, até deu um "empurrãozinho" no inicio da carreira do Tom Christensen (sim, o senhor Le Mans)... Mas o que mais me dava gozo era ouvir as suas histórias fascinantes sobre Le Mans, a F1 e os bastidores de quem manda no mundo do automobilismo. E falava com uma intimidade que a história da sua vida dava uns bons volumes impressos.
Encontrei ontem esta entrevista feita há uns bons anos pelo Autosport ao Domingos Piedade e que deixo o link. Vale a pena. Descanse em Paz.

Flight Simulator X / Lista de Freewares para o Prepar3d V4
« on: November 07, 2019, 11: 40 »
Boas pessoal,

fica o link de uma lista de freewares compativeis com a versão mais recente do Prepar3d V4:

chamo a vossa atenção para todos os freewares desenvolvidos pelo Milton Shupe que normalmente são de muito boa qualidade (o Mallard, Beech e agora o Spartan, por exemplo)

Bons voos

Um pequeno video sobre a inauguração do aeroporto de Welligton na Nova Zelândia à 60 anos. Pode parecer algo corriqueiro mas depois de verem o vídeo vão perceber que não foi bem assim. ;)

edit: parece que o video não quer dar fica o link:

Hardware & Software / Upgrade de componentes!
« on: October 21, 2019, 13: 00 »
Boas pessoal,

vou fazer upgrade de alguns componentes do meu PC que, tal como eu, já começa a mostrar alguma idade!

do PC actual vou aproveitar a minha Fonte Corsair + SSD's + HDD + Cooler do CPU (Coolemaster EVO) + Caixa

sistema actual:

i5 2500
GTX 970

o que estou a pensar em ir buscar:

i5 9600k
Gigabyte Z390 GamingX
32gb RAM GSkill DDR4 3200MHZ Ripjaws V Black
MSI GTX 1660ti GamingX

qual a vossa opinião?

Boas pessoal,

abri este tópico para divulgar promoções de tudo o que esteja relacionado com a Simulação Aérea Civil e de Combate, sejam simuladores, addons ou mesmo controladores. Caso tenham conhecimento de alguma promoção não hesitem em postar aqui.

Bons Voos para todo/as!  :drinks:

Conversa da Treta / Parabéns Filipe Galego
« on: August 12, 2019, 10: 34 »
Muitos parabéns e um dia muito feliz Filipe, junto dos que gostas. Que se repita muitas mais vezes e seja cada vez melhor. :party:



titleDigital Combat Simulator / F-14B Chuck's Guide
« on: August 09, 2019, 14: 31 »
Finalmente o manual (fundamental) para o DCS F-14B Tomcat:


titleDigital Combat Simulator / DCS F/A-18C - Quero voar
« on: June 19, 2018, 10: 44 »
Boas pessoal,

Como já há malta aqui da comunidade a voar o Hornet talvez queiram fazer uns treinos conjuntos e aprendermos uns com os outros mais qualquer coisa.
Local é o do costume, o teamspeak cá da casa. Horários: em princípio depois da janta +/- 22.30h.
Todos(as) são bem vindos, só precisam de trazer boa disposição.
Deixo aqui mais um excelente guia para o Hornet que recomendo quer a pilotos rotinados quer a tenrinhos como eu.

Infelizmente não consigo aparecer todos os dias mas fica aqui o tópico para quem tiver interessado se possa combinar umas sessões online, serão muito bem vindos.

Bons voos :drinks:

Boas malta,

para quem ainda não sabia vai decorrer este fim de semana (5 e 6 de Maio) no museu do Ar (na Base Aérea em Pêro Pinheiro perto de Sintra) a 2ª Edição da FlightSim Portugal. A entrada é livre, apareçam.


Aviação Real / The Aviationist
« on: September 18, 2017, 22: 19 »
Apenas para vos deixar a sugestão de um blog de aviação militar bem interessante :smile:

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