Author Topic: AC Update 1.12 + Updates  (Read 2599 times)

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Offline Tiago Fortuna

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AC Update 1.12 + Updates
« on: February 14, 2017, 16: 29 »
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.

AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.

HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.

Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"

Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.

Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported

---------------------------------

Changelog v1.12

1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume

------------------------------------------------------------------------------------------

v1.12.1
- skin template added for the new Audi Sport quattro S1 E2
- Fixed Ferrari LaFerrari erratic aero behavior on Highland high speed jumps
- Fixed shadows caster on grass at highlands long
- Tweaked city surface ffb effects at highlands, long and drift
- Fixed mirrors UV on Audi Sport quattro S1 E2
- Fixed Lotus 98T yellow tyre wear indicator on new tyres.
- Updated Lotus 98T performance envelope by tyres, diffuser and front wing ride height sensitivity and other changes.
- Fixed Tatuus FA01 tyre compound wear
- Updated acServer with a fix for bookmark registration mode
- Added IGNORE_RESULT_TELEPORT in system/cfg/options.ini to avoid teleport to pit at the end of each online session.
- Updated walls on highlands track in order not to use them as advantage

------------------------------------------------------------------------------------------

1.12.2
- Improved Oculus rift "mirror texture" framerate
- Added option to turn Oculus "mirror texture" off in Documents/Assetto Corsa/cfg/oculus.ini
[MIRROR_TEXTURE]
ENABLED=0
- Fixed Fanatec wheels rotation angle forced to 800 degrees
- Fixed sudden disconnection in booking mode: now it happens at the end of race's result screen
- Fixed timed race in shared memory
- Fixed 595 Abarth AI stopping in x86
- Fixed OculusVR rendering of distant objects with Post Processing enabled
- Fixed Shelby Cobra front tyre heating typo and tyre pressure setup range
- Fixed Porsche 911 Turbo S automatic downshift bug
- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance
- Fixed LaFerrari wrong sample pitch on coast
- Current time is now smoothed out in replays
- Added new Special Events on Highlands track
- Fixed AI App crash with mod tracks

------------------------------------------------------------------------------------------

1.12.3
- Audio is now following head rotation/offset in VR correctly
- Audio driver swap is now only effective after restarting acs
- Fixed Abarth 595 automatic gearbox 2nd->3rd gearchange indecision.
- Fixed AI unable to correctly manage slow corners with low grip in pitlane

Some words about audio driver swap: in the in-game audio app, there's a list of device drivers (if available) you can select. In order to switch speakers configuration properly, once selected the audio driver you need to exit game (come back to the launcher) and then start it again.

------------------------------------------------------------------------------------------

1.12.4
- Fixed DirectInput polling frequency too high

------------------------------------------------------------------------------------------

1.12.5
- Corrected Lotus Evora GTE engine brake
- Fixed crashes due to LDR instruments
« Last Edit: March 02, 2017, 19: 43 by Tiago Fortuna »

Offline Mário Peixoto

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Re: AC Update 1.12
« Reply #1 on: February 14, 2017, 16: 40 »
Wow! Bota lá experimentar essa combinação numa fun race brevemente. :biggrin: Conteúdo grátis é sempre bem-vindo.

Gosto das várias coisas novas, mas de realçar melhorias no desgaste dos pneus e as tão aguardadas corridas por tempo! Yey, já não precisamos mais de fazer médias de tempo por volta para saber quantas voltas são precisas para X minutos de corrida. Excelente! :D

Grão a grão... :biggrin:

Offline Tiago Fortuna

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Re: AC Update 1.12
« Reply #2 on: February 14, 2017, 17: 44 »
o que mais me agrada sao as melhorias no v10, em todos os carros e os tweaks de balanceamento do chassis.

Mas o que me irrita mesmo (por enqt) sao os pneus. A ver se testo isto mais tarde e mudo de opiniao, de qualquer maneira, em VR e' uma dor de cabeca porque os menus nao funcionam no "capacete". So liga ja' em pista :(

Offline Mário Leitão

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Re: AC Update 1.12
« Reply #3 on: February 18, 2017, 05: 37 »
v1.12.1

- skin template added for the new Audi Sport quattro S1 E2
- Fixed Ferrari LaFerrari erratic aero behavior on Highland high speed jumps
- Fixed shadows caster on grass at highlands long
- Tweaked city surface ffb effects at highlands, long and drift
- Fixed mirrors UV on Audi Sport quattro S1 E2
- Fixed Lotus 98T yellow tyre wear indicator on new tyres.
- Updated Lotus 98T performance envelope by tyres, diffuser and front wing ride height sensitivity and other changes.
- Fixed Tatuus FA01 tyre compound wear
- Updated acServer with a fix for bookmark registration mode
- Added IGNORE_RESULT_TELEPORT in system/cfg/options.ini to avoid teleport to pit at the end of each online session.
- Updated walls on highlands track in order not to use them as advantage

Andam a mexer demais nos pneus para o meu gosto, estás a treinar para uma prova e passado dois dias vai a estratégia toda por agua abaixo, o problema é que ainda por cima em pneus que duram cerca de uma hora só te vais aperceber na corrida, se não fizeres novamente um treino completo.
Os aquecimentos dos pneus na minha opinião é exagerado tal como a falta de grip que provocam, e depois chega a uma altura que parece que estás só em cima da jante. Em certas pistas chegas a dar dois clicks a mais de um lado do carro para conseguir equilibrar as temps, parece que estás numa oval...
Desde estas mudanças nos pneus no caso dos Gt3 houve carros que ganharam vida nova, e outros que saem bastante prejudicados devido às altas temperaturas que atingem. Depois dificilmente ou mesmo impossivel de montar uma táctica para poderes usar dois tipos de pneus, os softs precisam de pressoões muito altas para não aquecerem muito, depois se usares essas pressões não consegues aquecer os médios.
Para corridas de endurance a táctica começa a ser sempre a mesma, ao fim de uma hora sensivelmente mudas para outro jogo de pneus iguais...
« Last Edit: February 18, 2017, 05: 41 by Mário Leitão »

Offline Tiago Fortuna

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Re: AC Update 1.12 + Update
« Reply #4 on: February 18, 2017, 14: 11 »
Inclui o update no OP.

Mario, eu espero qeu eles continuem a mexer precisamente nos pneus por varios motivos:
- Minha opinião pessoal, é a pior area deles :p
- não há modelos perfeitos, mas consoante o tempo passa melhores formulas e dados aparecem, logo, a bem da simulação devem ser usados.
- Os pneus tambem evoluem na realidade e manter os simuladores a par convem (isto mais em carros de corrida recentes, claro)
- optimizações de performance
- "Fine-tuning" é quase um "never ending story" e no caso do AC ainda só precisam preocupar com asfalto seco mas mesmo assim...

Offline Mário Leitão

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Re: AC Update 1.12.2
« Reply #5 on: February 23, 2017, 18: 08 »
1.12.2
- Improved Oculus rift "mirror texture" framerate
- Added option to turn Oculus "mirror texture" off in Documents/Assetto Corsa/cfg/oculus.ini
[MIRROR_TEXTURE]
ENABLED=0
- Fixed Fanatec wheels rotation angle forced to 800 degrees
- Fixed sudden disconnection in booking mode: now it happens at the end of race's result screen
- Fixed timed race in shared memory
- Fixed 595 Abarth AI stopping in x86
- Fixed OculusVR rendering of distant objects with Post Processing enabled
- Fixed Shelby Cobra front tyre heating typo and tyre pressure setup range
- Fixed Porsche 911 Turbo S automatic downshift bug
- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance
- Fixed LaFerrari wrong sample pitch on coast
- Current time is now smoothed out in replays
- Added new Special Events on Highlands track
- Fixed AI App crash with mod tracks

Tiago eu tb concordo, mas quando há alguma coisa de realmente valha a pena.
Neste caso é impossivel organizares uma corrida que os pilotos sejam obrigados a usar 2 tipos de borracha, tb já nem sei se há alguma coisa assim IRL, antigamente no DTM havia, mas numa corrida longa, que queiras fazer um stint longo para no fim escolheres uns softs com menos combustivel é impossivel, e deixa de haver tácticas de corrida, porque toda gente opta pelo mesmo, a diferença vai estar só em que volta vais parar.

Offline Tiago Fortuna

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Re: AC Update 1.12 + Update
« Reply #6 on: February 23, 2017, 18: 56 »
Mais um update "la em cima" :)

E' curioso falares no tema porque surgiu novamente a relativamente pouco tempo na WMD. Facto que com a reducao de custos e excepto talvez de ocasioes excepcionais em Endurance (nao me recordo de momento de nenhuma) os fabricantes so disponibilizam um tipo de pneus (tirando os de chuva) e limitados para o fds todo das corridas. F1 e endurance talvez sendo a excepcoeso e mesmo em endurance acho que so nos LMP1...

Isto e topico que da pano para mangas e nao e' para aqui de qualquer maneira.

Quanto a estrategia, para mim nao e' para corridas de sprint :) Num campeonato lastro/BoP de alguma forma e' a maneira mais indicada e o AC ate permite isso se bem me lembro.

E mesmo em endurance e' mais sobre quem e' mais rapido na box e, mais importante, consistencia do piloto que consegue ter mais pneus ou fazer a volta extra ou mais a gerir o combustivel para nao estar tanto tempo na box.

Basicamente, desde que nao haja regressoes, que ja aconteceu antes, mudem/afinem/criem pneus novos a vontade :)

Os DTM's sao todos iguais de qq maneira, tal como os V8SC e so muda a "casca" (e mesmo assim a carga aerodinamica tb e controlada) pois tudo o resto e' spec ou altamente nivelado / controlado.

Mas tb isto se calhar deva ser levado para outro topico :)

Offline Tiago Fortuna

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Re: AC Update 1.12 + Update
« Reply #7 on: February 24, 2017, 11: 56 »
OP updated

Ontem tentei dar mais umas voltas. Infelizmente, o micro-stutering (deve ser porque nao ha supporte direto para VIVE) nao me deixa dar muitas voltas. Parece-me melhor mas para tentar nao ficar mal disposto nao consigo concentrar-me no resto.

Ate parado no carro um simples movimento frente-tras devagar nao e' fluido e em VR atrofia como tudo. Engracado que nao tinha notado isto antes portanto alguma coisa mudou e tenho que descobrir o que.
« Last Edit: February 24, 2017, 12: 06 by Tiago Fortuna »

Offline Mário Peixoto

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Re: AC Update 1.12 + Updates
« Reply #8 on: February 24, 2017, 12: 17 »
- Fixed Abarth 595 automatic gearbox 2nd->3rd gearchange indecision.

Ri-me. :biggrin:

Lá tenho eu de ir atualizar 6 servidores... :help:

Offline Tiago Fortuna

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Re: AC Update 1.12 + Updates
« Reply #9 on: March 02, 2017, 19: 41 »
1.12.4/5... OP update