Author Topic: Look What The Cat Hacked In  (Read 6422 times)

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Offline Mário Peixoto

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Re: Look What The Cat Hacked In
« Reply #15 on: July 15, 2015, 15: 53 »
Para isso há sempre tempo! :biggrin:

Pronto, gostei do resumo. É assim mesmo. :good:

"- ksEditor isn't slow because of log spam but because it's slow" - LOL
"- no plans for more open wheelers" - :(

Offline Ricardo Gama

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Re: Look What The Cat Hacked In
« Reply #16 on: July 15, 2015, 16: 10 »
Há mais coisas para além destas, mas o inglês dele é meio "macarronico" e eram 3 da manhã cá... :lazy: e eu já tinha mamado umas quantas jolas  :drinks: ..percebe-se o porquê da dificuldade na comunicação.

Lembro-me da questão do ESC depois de passar a meta.. só agora é que ele percebeu o problema, porque alguém se sentou ao lado dele e exemplificou.. no entanto não deve ter tempo de corrigir antes da versão 1.2... na 6ª feira fecha e vai para beta test.  A v1.2 sai quando acharem que os restantes bugs serão descobertos por nós.

O que me deixou bastante entusiasmado foi a possibilidade da inclusão de plugins do lado do servidor...Isto abre portas a muita coisa (ex: driver-swaps, regras , setups fixos, sistema de rating, penalizações, relatórios de colisões....) agora é deixar total liberdade á comunidade para desenvolver  :good:

De resto, para os interessados, aconselho a ver com alguma paciência os videos anteriores. Ideal é estarem no chat em directo para fazerem as perguntas que vos apetecer.
'when nothing goes right go left'

Offline Isidro Magalhães

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Re: Look What The Cat Hacked In
« Reply #17 on: July 15, 2015, 17: 54 »
...
De resto, para os interessados, aconselho a ver com alguma paciência os videos anteriores. Ideal é estarem no chat em directo para fazerem as perguntas que vos apetecer.
Nahh, o gajo tem problemas com as perguntas que eu lhe gostava de fazer.

De qualquer das formas, o inglês dele entende-se perfeitamente.
Ou isso, ou já são muitos anos a ouvir as entrevistas do Valentino Rossi.  :biggrin:

Offline Vítor Costa

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Re: Look What The Cat Hacked In
« Reply #18 on: July 15, 2015, 18: 06 »
É giro ter a possibilidade de assistir e colocar até questões mas não é obviamente para mim. Mas a PTSims Modding Team aka neste caso Ricardo Gama tem marcado presença assídua pelo que estamos bem entregues. E é bom ver que algumas questões serão resolvidas a breve trecho, umas mais importantes do que outras e que o MP está a receber uma atenção reforçada, segundo percebi bem do resumo. Cada vez gosto mais da Kunos digam o que disserem e tenho evidências da parte da Modding Team da disponibilidade em ajudar/esclarecer da Kunos e isso não é coisa que se possa dizer de outros programadores.

Offline Ricardo Gama

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Re: Look What The Cat Hacked In
« Reply #19 on: July 15, 2015, 21: 59 »
Nao tenho assistido a todas as sessoes em directo, mas tenciono faze-lo sempre que possa. Muitas ideias têm surgido lá e muitos problemas tem sido debatidos, assim como no forum oficial..

Se quiserem, deixem aqui as vossas questoes que eu posso coloca-las no chat quando estiver presente.

Já só falta convencer o Aris a fazer uns streams também ;)
'when nothing goes right go left'

Offline Alexandre Baptista

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Re: Look What The Cat Hacked In
« Reply #20 on: July 19, 2015, 11: 45 »
Printscreen com uma part do log temporario da versão 1.2 tirado na ultima sessão de streaming.
Fonte: um tipo no forum oficial.


Offline Vítor Costa

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Re: Look What The Cat Hacked In
« Reply #21 on: July 19, 2015, 19: 50 »
Se for verdade tudo o que aparece aí é óptimo.

Offline Isidro Magalhães

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Re: Look What The Cat Hacked In
« Reply #22 on: July 19, 2015, 20: 34 »
Segundo se consta:


Offline Alexandre Baptista

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Re: Look What The Cat Hacked In
« Reply #23 on: July 26, 2015, 13: 56 »
Resumo do episódio 7.
Fonte: user do forum oficial.  Talvez a melhor lista dos últimos tempos.

"-As anticipated on twitter, he found the bug that was causing extra vibrations on the wheel, especially for some cars at some speed. Apparently this fix makes the ffb transmission much smoother and detailed for all cars, tracks, and speeds. Together with the previously announced recalibration of SAT, it looks like it will be a big change (but I guess we'll have to recalibrate ffb for all combos :(). As it is a one-line bug-fix, I understand this will be included in 1.2
-There is no fixed date for the release of 1.2, as a big bug might come up. BUT he hopes and is optimistic that it will be this week and said "this is probably the last Sunday before 1.2 is out"
-He coded a provisional engine stall and starter button system. This was previously left out as it might create problems for auto-clutch users, but he coded this as something that kicks in only if auto-clutch is off, so it should work. The system was super-simple, but looked like it was working very well. He says they hope to do this IF it does not create too many issues with the UI and WHEN they have sounds and graphics ready for it.
-He hinted at the end at Aris and himself thinking about how to code interactions between different aerodynamic parts (i.e. front aero affecting back aero)
-He showed again the new AI. As I do not use it, I can't say how big the improvements are, but it seemed to work nicely, though some interactions during overtakes are still to work on.
-He showed the new cameras for vallelunga and said they are ready for most tracks and should be done for 1.2 release. I liked them a lot. It's going to be much easier to follow MP races once you're off.
-He said he's optimistic the false start issue will be solved on a server basis using the plugins that should come up: servers will choose whether to allow for false starts and how to deal with punishing them."

Offline Ricardo Gama

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Re: Look What The Cat Hacked In
« Reply #24 on: July 26, 2015, 15: 34 »
...
-He hinted at the end at Aris and himself thinking about how to code interactions between different aerodynamic parts (i.e. front aero affecting back aero)
...

Ohh yeahh! :D

É desta que eles perdem o resto do cabelo! eheh
'when nothing goes right go left'

Offline Ricardo Gama

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Re: Look What The Cat Hacked In
« Reply #25 on: July 26, 2015, 19: 35 »
Para os mais pacientes:

'when nothing goes right go left'

Offline Vítor Costa

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Re: Look What The Cat Hacked In
« Reply #26 on: July 26, 2015, 22: 45 »
Excelentes adições que vêm a caminho parece-me. Se estava bom parece-me que vai ficar ainda melhor  ;)

Offline Alexandre Baptista

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Re: Look What The Cat Hacked In
« Reply #27 on: August 05, 2015, 17: 15 »


Resumo (colocado por user no fórum oficial):

"From what I remember:

•1.3 with a paid DLC is planned for the end of September. Of course subject to change.
•Went through the changelog and explained the bug that affected all AWD cars (but mostly 155, GTR the least).
•Implemented soft lock.
•There will be a better system of car variants (Step1, Step2 etc) that does not require to duplicate all car assets. He also explained how it would be possible to make visual updates like spoilers without duplicating models.
•Interesting talk about the tyre model, why AC uses something very similar to the brush tyre model and not Pacejka tyre model."

Offline Ricardo Gama

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Re: Look What The Cat Hacked In
« Reply #28 on: August 23, 2015, 17: 32 »


 Log da v1.3  Prevista para Finais de Setembro
- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks
- Added support for DRS zones
- acServer is now stressing much less Go GC and should offer more stable performance
- Added FORCE_TG to force low res timer in assettocorsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "i" in setup screen
- Fixed acServer unable to read ini values with a "*" character(as AUTH)
- Fixed driver name displayer not showing in saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithm to modulate skid volumes and pitch, now working globally in the entire simulation.
- Added grain and blister readings in the setup info screen
« Last Edit: August 23, 2015, 19: 56 by Ricardo Gama »
'when nothing goes right go left'

Offline Alexandre Baptista

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Re: Look What The Cat Hacked In
« Reply #29 on: August 24, 2015, 11: 49 »
Mais um resumo tirado do fórum oficial:

"ADDING FROM @Guidofoc :
 - DRS zones with red/green indicator (both fixed for single player and customizable by server admin for MP)
 - New tyre sounds more realistic (and more progressive?)
 - Welcome screen for MP (with possibility of customized messages for each player?)
 - Fixed setup option for MP (including perhaps fixed per session, i.e. diff. for quali and race)
 - Send setup to other players in MP
 -working on a new ffb effect for understeer (unless you have a very strong ffb wheel, this would allow you to artificially increase the drop in SAT when understeers begins).
 -1.3 release date is around end of September, with deadline taking precedence over features (what is not ready gets dropped and moved to 1.4).
 -DP2 released together with 1.3. Should feature 10 cars and 1 track.
 -They are working on AI solutions for Monza historical with the sopraelevata.
 -He explained in more detail how slip/road/kerb effects work. Slip and Road are from suspensions and he described them as somewhat realistic and that some drivers will find they need them. Kerb is instead more of a canned effect, making you feel kerbs even if they are flat or if you touch them with an unloaded tyre.
 -Time limited races might come in 1.3. He is thinking of others
 -Kunos is thinking about how to convey info about what feature a car has when you get in game (can you change turbo? Does it have DRS?...). Proposed: info when launching sim or default app view. Stefano is concerned about new players not knowing how to open apps and ecperienced players not knowing all the "hidden" features. MY 2 CENTS: option 1 is better, with maybe one brief note about car features AND a brief guide on how to activate apps and so on with an option "do not show this again"