Author Topic: SQUAD  (Read 14255 times)

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Offline Pedro Barbosa

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Re: SQUAD
« Reply #15 on: November 21, 2015, 21: 57 »
Quote from: Squad site
It has been 14 months since our first public announcement. The effort of 25+ developers, untold gallons of coffee, making thousands of new friends, and putting in tens of thousands of hours of gameplay testing, and were about to make our momentous launch on Steam, this December 15th, 2015.
The time has come, the Founders have laid claim to their titles, have rolled with us through thick and thin, and now we march out together to bring this to the world.
As of Midnight PST November 30th 2015, we are ending pre-purchasing of Squad. You have between now and the end of the month to pre-purchase the game at the Squad Leader Founder level, which grants you access to the following perks on Steam:
Founder Patch in-game on your soldier (Delivery date TBD)
Founder Tag in the Community Forums
Exclusive Alternate Weapon Skins (AK74 and M4)
Digital copy of the Squad soundtrack
In-game name in Credits
Or at the Rifleman level, for USD 30.00.
We would like to thank every backer and founder that has helped us up to this point, without the financial and moral support of each and every one of you, development would have not been possible.
This next very important step to Steam Early Access launch will rely very heavily on this community to ensure all the newcomers experiences are as great as the ones we have already had over the Alpha period.
On Steam launch, those that have not pre-purchased will be able to purchase Squad and all future content for USD 39.99 via Steam. Going forward all content, past and present, will be open to all players.
For those that have backed us and pre-purchased, you will be receiving your Steam key via the Alpha Portal to redeem on Steam. So please check the Alpha Portal closer to release date.
In summary, there are 2 dates for you to remember:
30th November - End of all Pre-Purchasing
15th December - Release of Squad on Steam Early Access, retailing at USD 39.99.
Christmas is coming early this year.

Falta muito pra dia 15\12??????
[member=2542]P5YCHO PT[/member]: Gostei do banner, espero que não te importes que o use ;)

Offline P5YCHO PT

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Re: SQUAD
« Reply #16 on: November 22, 2015, 14: 09 »
Na boa Pedro ;)

STEAM

Offline Joao Ratão

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Re: SQUAD
« Reply #17 on: November 22, 2015, 20: 10 »
Na sei se o meu pc aguenta isto... apesar dever alguns vídeos e ficar com pulguinha penso que seja daqueles jogos que se fala muito e depois não tem evolução...

Offline Pedro Barbosa

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Offline Pedro Barbosa

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Re: SQUAD
« Reply #19 on: December 15, 2015, 21: 11 »
Já cá canta!
Primeiras impressões: FANTÁSTICO!

O stress, o panico, o terror hahahahah
"by the color of the tracers its the EMPIRE!!!"



Mais alguem tem o jogo? Este tem mesmo que ser jogado em equipa, os squads podem ir até aos 09 jogadores.
Para já somos 03, ha mais por aqui? :hunter:
« Last Edit: December 16, 2015, 04: 29 by Pedro DoG Barbosa »

Offline Joao Ratão

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Re: SQUAD
« Reply #20 on: December 16, 2015, 13: 13 »
Para ja nao... daqui a uns tempos com a evoluçao do jogo sim.

Offline Nuno Basto

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Re: SQUAD
« Reply #21 on: December 16, 2015, 14: 28 »
Continuo a achar que não trás nada de novo! É uma questão de mindset nada mais! :biggrin:

Offline tiago carvalho

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Re: SQUAD
« Reply #22 on: December 16, 2015, 17: 18 »
não há graveto.

Offline Pedro Barbosa

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Re: SQUAD
« Reply #23 on: December 16, 2015, 18: 36 »
Continuo a achar que não trás nada de novo! É uma questão de mindset nada mais! :biggrin:

Fizeste-me lembrar as minhas sobrinhas, nao gostam de sopa, mas tambem nunca comeram....:lol:

Offline Nuno Basto

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Re: SQUAD
« Reply #24 on: December 16, 2015, 20: 26 »
A única coisa que o Squad pode ter melhor e que esse eu não posso saber só mexendo é a movimentação do boneco, tirando isso,... mas se quiseres partilhar o jogo comigo para eu dar uns tiros e tirar as dúvidas. :biggrin:

Vi 4 min do video, e 2 coisas saltaram-me á vista, o disparar do rpg, parece um foguete de artificio a sair do tubo com os flares vermelhos, é bonito mas nada realista! :biggrin: E o 2º tu próprio o comentas:

Quote
"by the color of the tracers its the EMPIRE!!!"

Se trocassem o som das armas automáticas pelo som dos tasers do Starwars, eu diria que estava a jogar Star Wars Battlefront! :biggrin:

Offline Pedro Barbosa

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Re: SQUAD
« Reply #25 on: December 16, 2015, 20: 44 »
The American Empire.



Só falta o Darth Vader.

Offline Joao Ratão

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Re: SQUAD
« Reply #26 on: December 18, 2015, 18: 24 »
o mapa é bacano? ainda só existe um certo?

Offline Pedro Barbosa

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Re: SQUAD
« Reply #27 on: December 18, 2015, 18: 59 »
Nao Rato, ha mais.
São 4 mapas enormes para já.

New Map: Fools Road
Featuring Russia vs Militia, Fools Road is the first Eastern European map! Experience the rolling hills and dense forests, showing off the power of the Unreal Engine.
Fought over for years in our prior mod, this is one of the legacy maps we are updating into UE4 to give a nod to our history, the map is still in development and the roadside ambushes arrive soon, for now we push game play into the forested hills on the road to Dylym village.

New Map: Sumari Bala
You wanted urban environments? You got it. A much denser and more claustrophobic map, Sumari Bala is a literal maze of slums, market complexes and alleyways designed to confuse and disorient ill-prepared squads. This map is also still in development, and we will be continuing to add, expand and detail the city in future iterations. But for now this will be a taster!

New Map: Jensens Range
The training map, Jensens Range, has been added to the Training button! Featuring pop-up targets, multiple types of shooting ranges and combat environments, Jensens Range is the perfect place to get familiar with weapon mechanics or just polish up your skills.

Chora Green Zone

Wrapping itself around the trickling streams of the Kmaisen River the Chora valley lies approx 3 hours north of Kandahar along the Bamyan-Kandahar river. This is our take on classic Afghan Green Zone combat.
A warren of fields intersected by canals and overlaid with a maze of roads, Chora will keep the American heads and turrets on a swivel as they try to pacify the insurgent forces by destroying weapons caches or flushing out the endless number of enemy compounds.
This 4km x 4km map will be our next step in pushing the capabilities of the Unreal 4 Engine to give us vast but highly detailed battlefields.

Mas vão surgir bastantes mais, especialmente quando o Modding estiver disponivel. Se seguir as pisadas do project reality vai ter mais de 50 mapas.

Offline Pedro Barbosa

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Re: SQUAD
« Reply #28 on: December 20, 2015, 17: 34 »
Alpha 3.7 Hotfix is now live!
 
A notable change in this hotfix is a fix to some massive performance problems related to texture streaming impacting a number of players.  If you were having some serious performance issues while also having maxed out video memory, this patch should solve that issue!
 
Admins now take a reserved slot instead of ignoring max players when joining full servers
Fixed 'Press F to use' showing up on enemy assets
Improved the visibility of the Map Legend button 
Improved the Map Legend to react to gamemodes and explain Insurgency objectives during Insurgency matches
Fixed other squad Rally Points showing up as Green.  They are now Blue
Added Error Messages when failing to place Rally Points
Fixed Kills not giving the killer score. 
Added world text to Insurgency caches, explaining how to destroy them or that you must defend them.
Fixed a bug where spawnpoints would spawn people on rooftops
Increased the texture pool, fixing an issue where some people were getting massive hitching and max VRAM usage
Added a dynamic Teamkill kicking solution.  Serial Teamkillers will now be kicked by the server automatically.


@Costa, Nao contava as kills correctamente como tinhas dito, já arranjaram isso ;)

Offline Pedro Costa

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Re: SQUAD
« Reply #29 on: December 20, 2015, 19: 22 »
Pois ja tinha reparado. Ontem ainda fiz duas missoes muito boas com grande cooperaçao entre Squads. Seria engraçado que mais elementos da Ptsims pudessem jogar para se formar um squad inteiro de malta conhecida.

Ja me estreei a matar um gajo de granada  :biggrin: Allah u akbARRR!!!