Author Topic: gRally- Será este o sucessor do RBR???  (Read 3094 times)

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Offline Ricardo Gama

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gRally- Será este o sucessor do RBR???
« on: March 20, 2014, 01: 24 »
Ainda pouco se sabe sobre ele, apenas que está a ser desenvolvido pela RBR-Online.it

« Last Edit: March 20, 2014, 20: 15 by Ricardo Gama »
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Offline Ricardo Gama

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Re: gRally- Será este o sucessor do RBR???
« Reply #1 on: May 11, 2014, 13: 42 »
Novo Site e estão a recrutar pessoal!!

http://www.grally.net/

Está na altura de propor isto no KickStarter!

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Offline Ricardo Gama

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Re: gRally- Será este o sucessor do RBR???
« Reply #2 on: May 13, 2014, 00: 31 »
As reported last week, the RBR-Online.it team, who where the creators of the former popular RBR-Online mod for RBR are working on a scratch-build Rally simulation named gRally. The development team is working on a purpose build game engine with all terrain physics in mind.  After showing us some screenshots from an older built, the team now released a small teaser video showing footage of the alpha version of the simulator. In this small clip you can see the classic Alitalia Lancia Stratos and Fiat 131 Abarth in action.

For years in a row, Richard Burns Rally (RBR) has been the number one simulation for hard-core rally fans. At the moment, the title is really starting to show its age, and the gRally project might be the blessing the Sim Rally community is waiting for. The RBR-Online.it team has always relied heavily on modded content for RBR. So it can be expected that gRally will support modding on its platform.

The gRally development team is promising a new rally game focussing on 1970-’90 historic rally cars, with accurate driving dynamics and a rally tyre model. The Rally Sim will have a multiplayer mode that allows up to 60 clients to compete in a virtual rally weekend! The gRally development team is still on the lookout for 2D/3D artists and sound designers to  join the team. So if you think you could contribute your skills to this interesting project, let them know.

Jon Denton had an interesting interview with Luca Giraldi who is part of the gRally development team. You can read the full article at the RavSim blog site.



« Last Edit: May 13, 2014, 00: 50 by Ricardo Gama »
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Offline Paulo Neves

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Re: gRally- Será este o sucessor do RBR???
« Reply #3 on: October 03, 2014, 17: 47 »
Há notícias disto?

Offline Paulo Honorato

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Re: gRally- Será este o sucessor do RBR???
« Reply #4 on: March 16, 2015, 12: 07 »
The RBR-Online.it team has released new previews and a development update of their ambitious gRally project.

Quote
Many people are asking if the project is still alive or if the beta testing phase is going to start soon… We have one good and one bad news for you. The good news is that the project is more than alive and running. The problem is that it’s running too fast and the things that we’re adding, revising, recoding are so many that we’ve not reached yet the moment in which we say “ok, now let’s see what the other think about gRally.” And this is, at the end, the bad news. We are not able to open the beta testing phase yet because we need more time to make gRally usable in your pc, but we’re not far from this point :)

Yes, we know. We were saying that a beta version should have been ready by the end of last year but you’re not testing everything but your patience. But, as we were saying, in the past months we worked hard on several aspect of the graphical engine improving the shaders and the lights to allow the best yield to the great work due by the 3d artists. You will be surprised by the impressing level of details of the special stage Baitoni Bondone, for example.

In all these months we’ve not worked only on this, but also – as maybe some of you have already noticed – on testing gRally with the new Ogre 2.1 as graphics rendering engine, with 64 bits compiled, DirectX 11 and the PBS shaders. The video you can find on the web, that made a lot of noise with people complaining for the graphical quality, was really and literally a “drag & drop” of one early version of the Baitoni Bondone inside the new Ogre. Despite the critics, we were more than happy because it worked properly with no specific coding! Of course, to use all the potential of the new Ogre, there are a lot of things to do, but the first attempt is a great starting point!


Last but not least, thanks to the squirrel team we’ve started to manage the mods (the mod is actually a new track or a new car…), so that it will be extremely simple to create, distribuite and mostly to update your mods! And to allow you to do so, a very detailed wiki is as well in progress…

Keep following us and we will not disappoint you!


gRally will focus on the most iconic rally cars from 1970 to 1990, featuring true to life physics, 60-player multiplayer mode, modding support and much more! More info is available on the gRally website.