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Topics - Pedro Barbosa

Pages: [1] 2 3 ... 18
1
Combate Militar / Helmet cam afghanistan
« on: January 02, 2017, 17: 19 »
Parte um:


Parte dois:

2
SQUAD / PTSims Squad Task Force - Late Night Meeting - 04- ADIADO
« on: December 31, 2016, 17: 06 »
PTSims Squad Task Force

Boas malta  :biggrin:

Próxima Quinta feira dia 05 de Janeiro de 2017 a partir das 22h00, quem alinha?  :hunter:

SQUAD

1: Squad Leader: Pedro "DoG" Barbosa
2: Medico: Disponivel
3: Rifle man: Disponivel
4: Automatic rifleman: Disponivel
5: Rifle man:Disponivel
6: Medico: Disponivel
7: AT:Disponivel
8: Granadier: Disponivel
9: Marksman\ Sniper:Disponivel

Para quem ainda não tem o jogo: https://www.g2play.net/category/23032/squad-steam-gift/


3
SQUAD / PTSims Squad Task Force - Late Night Meeting - 03
« on: December 25, 2016, 16: 26 »
PTSims Squad Task Force

Boas malta  :biggrin:


Próxima Quinta feira dia 29 de Dezembro de 2016 a partir das 22h00, quem alinha?  :hunter:

SQUAD

1: Squad Leader: Pedro "DoG" Barbosa
2: Medico: Nuno "Big One" Basto
3: Rifle man: Disponivel
4: Automatic rifleman: Miguel
5: Rifle man:Disponivel
6: Medico: Disponivel
7: AT:Disponivel
8: Granadier: Pedro Costa
9: Marksman\ Sniper:Disponivel

Para quem ainda não tem o jogo: https://www.g2play.net/category/23032/squad-steam-gift/


4
SQUAD / PTSims Squad Task Force - Late Night Meeting - 02
« on: December 17, 2016, 16: 31 »
PTSims Squad Task Force

Boas malta  :biggrin:


Próxima Quinta feira dia 22 de Dezembro de 2016 a partir das 22h00, quem alinha?  :hunter:

SQUAD

1: Squad Leader: Pedro "DoG" Barbosa
2: Medico: Nuno "The big One" Basto
3: Rifle man: Marcelo "iIzzztoxik" Fortio
4: Automatic rifleman: Luis Miguel
5: Rifle man:Disponivel
6: Medico: Ruben "kidCries" Almeida
7: AT:Disponivel
8: Granadier: Luis "Xina10" Crispim
9: Marksman\ Sniper:Disponivel

Para quem ainda não tem o jogo: https://www.g2play.net/category/23032/squad-steam-gift/


5
SQUAD / PTSims Squad Task Force - Late Night Meeting - 01
« on: December 12, 2016, 18: 19 »
PTSims Squad Task Force

Boas malta  :biggrin:

De forma a tornar o evento mais oficial:
Próxima Quinta feira dia 15 de Dezembro de 2016 a partir das 22h00 proponho um Squad late night meeting, quem alinha?  :hunter:

SQUAD

1: Squad Leader: Pedro "DoG" Barbosa
2: Medico: Nuno "The big one" Basto
3: Rifle man: Marcelo "Iizztoxxicccc" Fortio
4: Automatic rifleman: Paulo "kerozen" Ramos
5: Rifle man:Disponivel
6: Medico: João Ratão
7: AT:Disponivel
8: Granadier: Ruben Almeida
9: Marksman\ Sniper:Disponivel

Para quem ainda não tem o jogo: https://www.g2play.net/category/23032/squad-steam-gift/



Digam coisas ;)

6
Conversa da Treta / Parabens Mario Peixoto
« on: December 11, 2016, 16: 18 »
Parabéns Mário!!!  :drinks:

Que tenhas um excelente dia! Boa comidinha, bom copinho e melhor companhia!

Abraço e lembra-te, já ninguém tem 26 anos!  :biggrin:

7
Aviação Real / F-18 Abatido (ficção)
« on: December 07, 2016, 18: 50 »
Mas está bem feito pra caracas  :biggrin:


8
Conversa da Treta / Hitman IRL
« on: April 26, 2016, 21: 29 »
Achei piada, espero que gostem ;)

! No longer available


! No longer available

9
SQUAD / PTsims Squad Task Force
« on: January 14, 2016, 16: 54 »
PTSims Squad Task Force

 
     

Como o nome indica a PTsims tem representação no SQUAD atravez da PTsims Squad Task Force.

Membros:

Pedro "Dog" Barbosa
Pedro "Penguinf16" Costa
João "Tio_xico_de_peles" Castelos
Nuno "Thebigone" Basto
Ed Penco
Sir. FriX.PT
Skynetuga
Bandeira
Bruno "Tuareg" Azevedo
Bruno "Rusher" Chaves
Sfrin^
Xina10 [PT]
José Garrido
TRawwR
Lieutenant JAY [PT]
P5YCHO_PT
[PT]mrmigotti
Marcelo Fortio aka Jabardona tactica

Grupo Steam: http://steamcommunity.com/groups/TFPTSIMS

Todos os jogadores de expressão Portuguesa serão bem vindos.
A todos bons tiros e melhores guerras!
Abraço.


10
SQUAD / Squad league
« on: January 03, 2016, 16: 52 »
Por iniciativa da Offworld Industries estão a realizar um campeonato de clan contra clan.
É sem duvida uma excelente maneira de conhecer o squad em acção com alguns dos melhores jogadores do momento.

Primeiro jogo

O primeiro round RedCoats vs Exodus



O segundo round Redcoats vs Exodus



Segundo jogo

O primeiro round 303rd vs SFSS



O segundo round 303rd vs SFSS



Terceiro jogo

O primeiro round Redcoats vs 303rd



O segundo round Redcoats vc 303rd



Mais para vir, quando forem disponibilizados os videos, serão postados aqui ;)



11
SQUAD / Manual do Squad
« on: January 02, 2016, 16: 43 »
O manual oficial do Squad, onde podem encontrar toda a informação sobre o jogo.

Link: http://downloads.joinsquad.com/Manual/Squad_EA-Manual_1_0.pdf

12
SQUAD / Tutoriais
« on: December 30, 2015, 18: 57 »
Como é um tipo de FPS diferente do normal, fica criada esta secção com tutoriais para dar uma ajuda a quem se está a iniciar nesta simulação.

Como começar a jogar Squad:



Comunicação e navegação no Squad:



Mais a caminho...

13
SQUAD / Squad- Updates
« on: December 30, 2015, 18: 56 »
 

Large number of bug fixes in this hotfix, including an attempt to fix the disconnect issue, fixes to Ping on the server browser, and more.  Also in this hotfix we are pushing live a new set of Texture Streaming settings, which fixes a possible hitch when turning rapidly, and helps increase performance overall.  If you've been having low FPS, let us know how this patch works for you.
 
 
Alpha 3.8
 
Fixed a bug where the FOV could be set outside the range
Further pass on optimizing the animation system
Fixed an incorrect name on Sumari
Fixed a possible performance issue in the Animation System on AMD processors
Fixed a server crash when creating a squad
Fixed an issue where aim offsets would be wrong when aiming down
Fixed an issue where the gamemode rules weren't being shown on map switch
Disabled Framerate smoothing by default (was causing FPS lock on certain machines)
Further pass on the map legend to ensure that all gamemodes were covered
Fixed a bug where Rally Point Error Messages were being sent to the wrong player
Added new sounds for Prone Movement and Sprinting
Fixed Ammo Crates posting a message on the HUD when used
Added 'Streamer Mode' to the game options.  This disables the Server Name on the scoreboard and a few other things
Fixed destroying friendly FOBs would deduct your team's tickets
Adjusted the attenuation settings on rocket flybys 
Added placement sounds for Rally Points
Fixed Fools Road not being properly randomized when selecting a random variation
Fixed an issue where the server would look up UserSettings for every player joining the server
Enabled texture streaming and increased the texture streaming settings
Updated the Lod Bias on every asset, vastly improving Video Memory usage and rendering speed
Fixed a bug where the 'End Use' message would not be sent when a player died while using an object.  Fixes the Ammo crate menu sticking around when you died while using it.
Fixed a visual 'jumping' when a player is revived and goes into prone
Upped the spawn delay on FOBs from 5s per enemy to 10s per enemy in the radius
Added better logging when players are disconnected from servers to help debug the disconnection issues
Changed 'Training' to 'Firing Range' on the main menu
Fixed a server crash when validating player inventories
Added Ping to the server browser
Fixed a display issue with scoreboard pings (they were too high)
Fixed a possible cause of the disconnect bug, where players were attempting to switch to an empty weapon
Changed the handling of the Server Name, so it'll update more often
Removed some extra ammo crates in Fools Road
Improved the handling of getting stuck in objects

14
Conversa da Treta / Parabens Nuno Basto!!!
« on: November 28, 2015, 16: 42 »
Parabens Big!!!  :party: :clapping: :dance3: :party: :dance3: :clapping: :drinks: :party: :friends: :yahoo: :clapping: :drinks:

Que contes muitos com a malta aos tiros e bombas e chutos nas trombas!
Aquele abraço!

15
Falcon 4 Allied Force (F4AF) / BMS 4.33 Teatros de Guerra
« on: November 04, 2015, 00: 29 »
Com este novo upgrade do BMS já começam a surgir novos teatros de guerra a aproveitarem o novo código do simulador.
Quando aparecerem versões finalizadas vou postando aqui os links para download.

Teatro de Israel

Link: https://www.108vfs.org/it-bms

Quote
Readme file follows.

Israeli Theater for Falcon BMS 4.33 (ITO)
VERSION 1.0
=====================================

Full documentation is located at the theater's Docs folder: Falcon BMS 4.33\Data\Add-On Israel\Docs

The theater's forum: http://www.bmsforum.org/forum/forumd....php?61-Israel

GOAL
===================
The Israeli theater aims to realistically model the environment of Israel and nearby countries, present-day scenarios, and weapon systems as they are employed in the region.


FEATURES
===================
-Detailed terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data
-All F-16 variants in the region are represented: IAF F-16A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C-32/42/52+, RJoAF MLU - 20 squadrons in total, with correct skins, models, loadouts and avionic details as much as the simulation allows. Custom cockpit textures for IAF C, D and I models
-Dozens of additional theater specific aircraft and ground vehicles are featured with correct skins, weaponary and systems.
-Israeli munitions including Python-3/4/5 missiles, SPICE bomb and Delilah missile
-Fully functional dynamic campaigns with realistic order of battle
-Training missiles and bombs, and six real life target ranges in Israel. Dedicated training missions, with a comprehensive training guide, are included
-Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations
-To Hebrew speakers: Hebrew emergency and normal ops checklists are included, based on IAF and LM documents
-Airport name recordings for the ATC comms, and optional fully Hebrew ATC
-TE template with pre-saved IAF, SAAF, EAF and RJoAF squadrons at the correct airports


INSTALLATION
===================
The setup file is a standalone installer - simply run it from any location. Make sure the installer points to the root BMS folder (example: C:\Falcon BMS 4.33).


RECOMMENDED CONFIGURATION SETTINGS
===================
-Campaign challenge rating set to “Rookie”, ADA and AI level set to “Veteran” or “Ace”.
-BMS configuration editor: 'AWACS Required' (under Settings Campaigns) turned OFF to simulate GCI, which is available to all air forces in the region.
-Scramble mission enabled in falcon bms.cfg (that's the default setting).
-Autogen densities at default (middle) setting


FAQ
===================
WHY CAN'T I CARRY A SPECIFIC MISSILE / BOMB?
Loadouts were adjusted to reflect the real life capabilities of the aircraft employed by the air forces in the region.

I CAN'T GET TO THE LIST PAGE ON THE DED!
On the IAF F-16 C/D/I models, the LIST page is accessed from the CNI page by moving the CNI switch to the right (SEQ position).
Wind information is toggeled in the CNI page by moving the CNI switch to the left (RTN position).
The SAK master mode button which replaces the LIST button accesses the DLINK page.

WHAT ARE THE DIFFERENCES BETWEEN F-16-30I / F-16-40I AND F-16I?
30I and 40I are upgraded older blocks, while the F-16I is derived from the F-16D-52+. Notable differences: The F-16I can carry the AMRAAM, has better radar, higher maximum takeoff weight, and CFTs. Beware that it is heavier.
Note that because the F-16I is a two seat variant, and because many sub systems of the real F-16I are not modelled within BMS, we feel that flying blocks C-30I and C-40I yields a more realistic experience.

ARE SETTINGS IN THE THEATER'S CONFIGURATION EDITOR MULTIPLAYER CRITICAL?
No. They are safe to be set individually and don't impact multiplayer compatibility.

DOES THE THEATER MODIFY BASE INSTALL (GLOBAL) FILES? DOES IT REQUIRE A SEPARATE BMS INSTALL?
No. The theater's files are self contained in two folders: Data\Add-On Israel, F4Patch\persist\texturebackup\Israel Theater.
Because of that, ITO is compatible with all other theaters in the same install, provided the other theaters do not modify base install files.
You may also fly online in other theaters with users that don't have ITO installed.


THEATER CONFIGURATION EDITOR
===================
To change settings in the Israeli theater configuration editor, run: "Israeli Theater Settings.exe" from Falcon BMS 4.33\Data\Add-On Israel


UNINSTALL
===================
To uninstall, run: "Israeli Theater Uninstaller.exe" from Data\Add-On Israel.


KNOWN ISSUES
===================
1) In TE scenarios, NATO and Israeli assets are invisible to each other on the 2D map. E.g, when joined as Israel you will not see NATO aircraft on the map and vice versa. This is because TE does not support team alliances like the campaign (the teams are neutral to each other however). Therefore it is recommended to add all the blue forces under either Israel or NATO if they are meant to work cooperatively.

2) When loading a saved campaign file the description of the second campaign is shown regardless of the actual saved campaign. This seems to be a general BMS issue.

3) When selecting a carrier from the small campaign map at the beginning of a campaign, a wrong airport name is shown. This seems to be a general BMS issue.

Training videos for the Israel theatre: https://www.youtube.com/playlist?list=PLN4LvDouAUv08qHrGdR5_pw9JXqN7MtRP


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