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Topics - Mário Leitão

Pages: [1] 2 3 4
1
Compras / Vendas / [Vendido] T500
« on: June 03, 2017, 01: 42 »
Como o titulo indica vendo o meu T500.
Valor 250€ não negociável mais portes, prefiro entregar em mão.
O volante tem cerca de 3 anos, não tenho factura mas tenho a caixa, este volante é o meu segundo T500, porque fiz o jeito de o comprar a uma amiga que o marido faleceu, depois de ter vendido o meu inicial, por isso não tenho papéis, o volante quase não tinha uso quando veio para as minhas mãos, e depois tb estive quase um ano parado por motivos de obras em casa.
Abri o volante esta semana para ver como estava interiormente e para reapertos, era para substituir a ventoinha que como a maioria sabe ao fim de uma semana começa logo a fazer barulho, mas não consegui encontrar por aqui uma daquele tamanho e se for mais larga não cabe.
Podem ver nas fotos que está impecável, nem necessitou de limpeza por dentro.

ATENÇÃO É COM O VOLANTE ORIGINAL PATILHAS FIXAS, não é com o F1 que está nas fotos.
Depois se vender, possivelmente vendo o addon F1 e 599x Alcantara.

https://goo.gl/photos/C6n1t8HKGTCVCmXG6

Alguma duvida apitem

2
Informações Gerais e Notícias / Está lento... :)
« on: February 01, 2017, 02: 00 »
Está muito dificil navegar pelo forum, algum problema ou alterações?

3
Mods / RSR F3 V3.1
« on: January 15, 2017, 06: 09 »
https://m.facebook.com/story.php?story_fbid=1846511885570788&id=100006359827453

The new version of the RSR Formula 3 is out. Our car will be used in the official SRS championship starting today (Sunday at 21:00 GMT).

RSR Formula 3 v3.1
- improved force feedback
- tyres tuned
- fixed issue of excessive speed in certain conditions
- reworked splitter and diffuser
- bumper camera is now in line with other AC cars
- fixed small issues on some skins

more info and download here
http://www.racedepartment.com/downloads/rsr-formula-3.8040/update?update=23111

Enjoy

See you at Donington!

Pode ser que os distraídos agora possam lutar de igual para igual...

4
titleAssetto Corsa / 1.10 Update
« on: November 22, 2016, 17: 49 »
Changelog:

1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR

5
titleAssetto Corsa / Update 1.9
« on: October 25, 2016, 21: 23 »
Com os DLC ninguém se lembrou que o simulador também foi actualizado.

Changelog:
- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added [VERSION] section in audio.ini
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates

6
titleAssetto Corsa / Qualidade do replay/tamanho
« on: September 29, 2016, 21: 07 »
Estou farto de pesquisar isto, mas não estou a entender muito bem...
Em low que é o que estou a usar para gravar as corridas grandes, não noto diferenças gráficamente assim a olho, podem existir mas eu não vejo.

Entretanto encontrei esta thread e mesmo assim fiquei sem perceber muito bem o que é que faz, ficamos com data dos outros carros?
É que no replay não há data nenhuma dos outros, tempos por volta, posição em pista etc., o que faz que o software de gravação automática bcast se baralhe em replay e muitas vezes ficar bastante tempo preso no mesmo carro, e em corridas de 2h é uma grande seca andar a trocar de carro manualmente e ainda por cima com a desvantagem de onde não sabermos aonde está a acção porque não temos live timming.
Alguém que dê uma vista de olhos aqui nesta thread a ver se percebe e me consegue explicar, sff.

http://www.assettocorsa.net/forum/index.php?threads/about-increasing-replay-lenght.33510/#post-702540

Obrigado

7
titleAssetto Corsa / Crew Chief V4
« on: September 15, 2016, 19: 29 »
Com algumas limitações em relação aos outros simuladores.
Depois de instalar leiam o readme na pasta de instalação que tem as instruções para o AC
http://crewchief.isnais.de/CrewChiefV4.msi

8
Mods / USCC car Pack
« on: September 08, 2016, 08: 49 »

9
Jogos de Corridas (PC/Consolas) / Forza MotorSport6: Apex
« on: September 07, 2016, 09: 51 »
Parece que já dá para usar volante, só que não consegui configurar o T500, não sei se era por ter o F1 addon, alguém tentou?

10
titleAssetto Corsa / BCast - app for broadcasting
« on: July 27, 2016, 01: 53 »
Podia ter encontrado isto um dia mais cedo...
http://www.assettocorsa.net/forum/index.php?threads/bcast-app-for-broadcasting-v1-0.32536/

! No longer available

11
http://www.fnac.pt/Thrustmaster-Volante-Ferrari-F1-Add-On-T500-Acessorio-Consola-Acessorios-PS3/a672439

Meti aqui isto porque é um bom preço, já aproveitei, não tenho nada a ver com a fnac, se não acharem bem peço desculpa e apaguem sff.

12
http://www.isrtv.com/pc-racing/simxperience-take-delivery-of-a-microsoft-hololens-ar-unit/

Interessante, se o holo cobrir certas áreas é capaz de ser uma boa coisa para o simracing, continuamos a precisar de mexer em muitos botões que é impossivel com o VR

13
Hardware & Software / T500 perde ligação...
« on: July 12, 2016, 23: 14 »
Pensava que o culpado era o R3E mas tb já me aconteceu hoje no Assetto Corsa.
Já actualizei bios da board, drivers, drivers do volante...
Em pleno jogo o volante deixa de funcionar, a luz continua acesa, e se minimizar ele é detectado no painel de control de Windows e da Thrustmaster, só que não faz nada, tipo se carregar num pedal não se vê a mexer no CP.  Só voltando a ligar e desligar o USB é que volta à normalidade, ontem já me lixou uma corrida.
Pensava que era do jogo mas já começo a pensar que o problema é do volante.
Se alguém tiver uma dica, aceitam-se sugestões.

14
titlerFactor 2 / Shared memory
« on: June 29, 2016, 18: 28 »
O meu dash android trás o plugin para o shared memory, já meti nos plugins mas não me aparece para activar, alguém sabe como meter isto a funcionar?

Estou a usar o Hud Dash
http://www.barzmobilesolutions.de/en/

Activate shared memory in rFactor 2
Open the install folder of the TelemetryReader. It should be C:ProgramFiles/Sebastian Barz/TelemetryReader
There is a folder GamePlugins.
Copy the rFactor2SharedMemoryPlugin into the rFactor 2 plugin folder.
The plugin will be loaded from the game and enables the connection to HUD Dash.

Mas nada... nos outros jogos funciona


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