2011 racer DiRT 3 will have over 50 rally cars, Codemasters has confirmed.
They will represent "the very best from five decades of the sport".
DiRT 3, officially confirmed with the release of a trailer over the weekend, has more than double the track content of 2009's DiRT 2.
Players will begin the new career mode at the top as a professional driver, with a top-flight career in competitive off-road racing "complimented by the opportunity to express themselves in Gymkhana-style showpiece driving events".
Supplimenting the traditional rally driving will be performance driving showcases and career challenges "where car control is pushed to spectacular limits".
Codies describes DiRT 3 as "the biggest, content-rich racer ever to roar out of Codemasters Studios".
In Edge magazine chief game designer Matt Horsman called it "the biggest rally game ever made".
DiRT 3 is due out on the PC, PlayStation 3 and Xbox 360 next year.
The first two DiRT games were very much focused on the brown, mucky stuff, arguably to the detriment of other plucky rally surfaces. But no more: finally the series has become equal opportunities and, as a result, there's going to be much more variety in the ground you're speedily chewing through this time around.
The biggest addition is snow, lost since the last of the pre-DiRT McRae games, but back with an icy vengeance this time around. In spite of studded tyres, which offer more grip than you'd expect in this slippy-slidy ice world, the sub-zero stages are likely to be DiRT 3's most challenging proposition.
As if the actual stage itself wasn't tough enough, stray off the course and you'll hit deformable snowdrifts that will cause drag on any tyres that get dipped and further slow your progress.
And once you're just about comfortable with careening down the side of a mountain like a bobsled that's decapitated its driver, DiRT 3 will ask you to do the same thing. But at night. And during a blizzard. Your vision will be limited depending on how many extra headlights you've stuck to the bonnet and corners will appear all the more quickly. Similarly, you'll be scrambling through rainstorms, which use and improve on already impressive technology borrowed from the Formula
One 2010 development team. Handling on waterlogged gravel will be completely different from the dry stuff. The idea is that, even though DiRT 3 will have three times as many rally stages as DiRT 2, mixing up the time of day and the weather conditions will keep things fresh when you inevitably have to return to a location during the career.
DIRTY DEALS
The other thing bound to add to the variety on offer is the huge selection of rally vehicles, spanning decades of driving far too fast along narrow forest tracks. Every major era of rallying is represented, with our favourites being the Group B monsters like the Audi Quattro S1, Metro 6R4 and Ford RS200, which were justifiably banned because the drivers kept flying off the road at ludicrous speeds and coming back in hundreds of tiny, lightly charred pieces.
Fortunately, with the aid of flashback, those consequences are removed, so you're free to misbehave. Because the garage is more fleshed out this time around, when you head into an event in a car from a particular era, you'll be competing against other cars from that time period, rather than just a random jumble - and rightly so. The stages are a more classic rally selection this time. Iconic locations such as Monte Carlo, Finland and Kenya are present and correct and the only place that doesn't seem to have made the cut is Wales. Of the lot, Monte is the most tantalising: a mix of tarmac, ice and snow as you try and avoid tumbling down a mountainside.
EXTREME FILTH
The extreme sports stuff hasn't been binned, though, and you'll find official X-Games courses from Los Angeles and Aspen, plus all the cars that the current crop of US drivers tool around in.
We had a chance to get some time behind the wheel with an early version of the game to try out the new handling model. There was an immediate feeling of greater weight to the car, making its behaviour more predictable when pitching it into slides, but they remain just as snappy and responsive as you'd expect highly tuned (and highly expensive) rally machines to be.
Codies reckons this is going to be their biggest racing game yet, and the associated stats are already suitably impressive: there are over 100 routes, compared to DiRT 2, and apparently the game will have the biggest selection of cars of any of the previous games, McRae versions included. The US-centric gearshift that the series initiated with DiRT and solidified with DiRT 2 divided fans and the third game is a conscious attempt to bring the new and traditional audiences together.
After all, they're both fundamentally fans of the same thing: cars travelling extremely quickly, usually sideways, through highly treacherous off-road courses. Could this be the racing game that finally pleases everyone, all of the time? We reckon it stands a pretty good chance.
WRC Rally driver and DiRT 3 consultant Ken Block stars in the latest video in his award winning series, Ken Block’s Gymkhana THREE Part 2; Ultimate Playground: L’Autodrome (GYM3). The stunning video features Ken Block’s trademark aggressive and spectacular driving style as he executes a series of breathtaking stunts in his purpose built Gymkhana THREE Ford Fiesta. The series has received 70 million views worldwide and is the inspiration for the brand new Gymkhana discipline in DiRT 3, the latest in the multi-million selling racing series from Codemasters, set for launch in 2011.
DiRT 3’s new Gymkhana game mode tests players freestyle driving skills in large racing compounds packed with props and jumps, capturing the same freedom of expression, showmanship and precise car control as seen in the world-famous video series. Players can take on specific career based events, compete anElectronic Theatre Imaged hang out with friends in online multiplayer or split-screen or become gymkhana stars themselves by uploading videos of their favourite sequences direct to YouTube.
The new discipline has been developed in consultation with Ken Block and is set to break new ground for the racing genre. DiRT 3 will also be the only videogame where players can get behind the wheel of Ken Block’s Ford Fiesta 2011 as seen in GYM3. The video is now available to watch at [url=http://www.dcshoes.com/gym3]www.dcshoes.com/gym3[/url] ([url]http://www.dcshoes.com/gym3[/url]).
“I had a blast working with the guys on last year’s Colin McRae: DiRT 2, and with the introduction of Gymkhana to DiRT 3 we’re pushing both the series and racing games forward,” said Ken Block. “I love doing the gymkhana videos, and it’s so great to work with Codemasters to give players that unique sensation of pushing a car to its limits while hooning about. With the video upload function, maybe I’ll get some competition from gamers!”
DiRT 3 is now in development at Codemasters Studios for a 2011 release for Xbox 360, PlayStation 3 and PC. Electronic Theatre will keep you updated on all DiRT 3 news.
Today Codemasters announced the global release date for DiRT 3, the biggest, content-rich racer ever to roar out of Codemasters Studios. The global release date for DiRT 3 on all formats is 24th May 2011.
DiRT 3 will boast more cars, more locations, more routes and more events than any other game in the series. With more than double the track content of 2009’s hit, players will enjoy a career as an elite professional driver, competing in off-road racing events featuring jaw-dropping damage and race-changing weather. DiRT 3 will feature the most amount of Rally content to feature in the series to date, accounting for 60% of its extensive career mode. With rally stages set across three continents, including the addition of all-new locations Finland, Kenya, Norway and Michigan, players will learn to master the conditions on tarmac, gravel and snow in dry and wet conditions for the most authentic rally experience.
^^^^ Isso já depende do teu gosto. Quem gosta de simuladores obviamente que se diverte com eles e pode nem se divertir nada com jogos arcade. Eu por exemplo os únicos simuladores que jogo é mesmo Race 07 e FSX. Às vezes pego também no GTR 2. E divirto-me bastante com eles, se não me divertisse não os jogava.
Por outro lado jogos que não são simuladores também me dão muita diversão, até porque existem muito mais arcades que simuladores realistas. Eu sinceramente até nem me preocupo muito com a distinção entre arcade e simulador, tudo o que eu gostar de jogar para mim é bom. O resto é conversa. :smile:
Até porque se formos a ver, tudo o que não seja simulador puro e duro é automaticamente arcade...
Mas também ninguém falou mal, né? Conhecendo o Luís, sabe-se que é evidente que não vai por as mãos nisto porque o único verdadeiro simulador de rally é o Richard Burns....)
@Miguel: Só joguei 20 minutos, por isso não sei, para já não detetei nada de mal. A única coisa que ainda ocorre (mas isso já vem no DiRT 2 e no F1 2010) é que se fizer alt+tab o jogo fica reduzido a uma janela pequenina no meio do monitor e se fizer alt+enter para voltar a full screen, crasha. Mas isso pode ter a ver com o meu PC, porque também acontece com mais dois jogos deles.
Bem já somos 3 com o jogo, por isso há que combinar um dia irmos online partir os carros todos. :biggrin:
@Filipe: Com todo o gosto escrevo aqui a minha opinião mas só quando tiver jogado mais e com mais tempo. :smile:
Filipe@ Depois não te esqueças de por aqui os settings para o Fanatec please. Sempre me poupas muito trabalho ;)
Para quem precisar de settings para o volante:
G25/27: [url]http://www.racedepartment.com/dirt-3/55642-logitech-g25-g27-settings-for-dirt3.html#post829786[/url] ([url]http://www.racedepartment.com/dirt-3/55642-logitech-g25-g27-settings-for-dirt3.html#post829786[/url])
Fanatec: [url]http://www.racedepartment.com/dirt-3/55672-fanatec-settings-for-dirt3.html[/url] ([url]http://www.racedepartment.com/dirt-3/55672-fanatec-settings-for-dirt3.html[/url])
@Vítor: Vamos para o modo Gymkhana online um dia destes? :biggrin:
@Vítor: Vamos para o modo Gymkhana online um dia destes? :biggrin:
Como se eu soubesse do que falas :blush:
Afinal também perco os settings do volante :bad:
OK, vou experimentar :good:
Olha lá, fiquei ali encravado no Gyincana ou lá como se chama aquilo. Como não sou muito bom no drift e afins, ainda não fiz melhor que o 4º lugar na final e o jogo não avança de nível. Não abre mais nenhum triângulo.................
Olha lá, fiquei ali encravado no Gyincana ou lá como se chama aquilo. Como não sou muito bom no drift e afins, ainda não fiz melhor que o 4º lugar na final e o jogo não avança de nível. Não abre mais nenhum triângulo.................
For anyone who has the saving problem, I found the solution. As one other guy posted here before, you must not have a username on windows with gibberish letters (foreign language), it must contain english letters only. It worked for me, try it too!
Olha lá, fiquei ali encravado no Gyincana ou lá como se chama aquilo. Como não sou muito bom no drift e afins, ainda não fiz melhor que o 4º lugar na final e o jogo não avança de nível. Não abre mais nenhum triângulo.................
Mas estavas com dúvida sobre o meu material?? :lol: Eu só comprei a HD6870 porque na altura tive a ideia bombástica do triple screen, que cheguei a utilizar durante 2 dias cá em casa :whistle3:
bem, eu tive a experimentar um pouco o jogo ontem que veio de oferta com a minha nova gráfica ... e que desilusão :(
É tudo muito bonitinho mas não sinto o carro, os pneus têm cola, é estupidamente artificial. Que definições do volante usam? Acho que que as minhas também não estão a ajudar ...
eu já joguei jogos tipo nfs e assim e a jogabilidade embora arcade é engraçada ... eu estava à espera de andar sempre de lado e não sei quê, mas a aderência é tanta que nem isso dá ... parece que estou em circuito. Mas também acho que há algo de estranho com o volante, não consegui configurar isto bem
A new patch is now available for DiRT 3, updating Codemasters' rally racing sequel to version 1.1. The patch notes follow.
Time of day and weather options are now correctly saved within Jam Session save/restore slots.
Fixed an occasional loading screen hang which could leave the player with a black screen.
Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
Resolved specific instances of the player being able to drive into areas of crowd.
Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
Minor corrections to track boundary and reset lines.
Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
Various stability fixes