Author Topic: C.A.R.S. - Community Assisted Race Sim  (Read 69719 times)

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Offline Filipe Galego

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C.A.R.S. - Community Assisted Race Sim
« on: September 01, 2011, 18: 58 »
Tópico oficial do simulador da Slightly Mad Studio. Este projecto será implementado com a ajuda da comunidade que irá ajudar a financiar o projecto ficando com uma quota do bolo em função do $ investido.










C.A.R.S. Frequently Asked Questions
What is C.A.R.S.?
C.A.R.S. = Community Assisted Race Sim. The game will be funded by and developed in close cooperation with the (sim) racing / gaming community. People can invest an amount of money up-front, entitling them to receiving profit and taking part in testing of weekly game builds. Depending on the magnitude of his/her investment, an investor has a bigger or smaller voice in what content will get into the game. The game starts as a base game with a few cars and tracks, and will be expanded from there depending on what the community decides.
The game will be free-to-play, with paid extra content (microtransactions).

How can I invest?
Everything will be explained soon on the website www.wmdportal.com

What platform will it be developed on?
The game will be developed on PC, DX11, and back-ported to DX9 and consoles.

Will it be a hardcore sim or arcade?
In the end that will be decided by the community/investors, but the initial aim will be a full/hardcore sim with aids and adjustments to cater for the casual player as well.

Will the game have surround sound?
The game will use a 3D Sound system is using fmod so 5.1 and 7.1 are supported.

What will the graphics engine look like?
The graphics are DX11 including FXAA, depth of field, screen space ambient occlusion, motion-blur and shadows will be improved in DX11 initially, with appropriate back-ports to DX9 and consoles. The engine will use deferred rendering like in Shift 2.

Are those screenshots really in-game graphics?

Yes they are, they show the actual game rendering engine at work with the car in the pit/garage.

What cars will be in the game?

The game will provide a base car from each of the main types (single seater, endurance, historic etc, asphalt racing only) so the investors can feedback on input, handling FFB etc. After that, additional content will be decided on by the investors.
As for the car brands that will be featured, this will also be depending on licensing (=money).

What tracks will be in the game?
TBA
« Last Edit: May 05, 2014, 21: 17 by Alex Sena »

Offline Paulo Baptista

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #1 on: September 01, 2011, 20: 26 »
Um assunto muito interessante e a seguir com atenção  :dirol:
Paulo "Batman" Baptista

Offline Vítor Costa

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #2 on: September 01, 2011, 22: 42 »
É bem merecedor de um tópico mais sério. Pessoalmente já o sigo há algum tempo  :good:

Cada vez que vejo aquelas imagens do Audi...  :shok:  :shok:  :shok:

Offline Filipe Galego

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #3 on: September 01, 2011, 22: 54 »
Cada vez que vejo aquelas imagens do Audi...  :shok:  :shok:  :shok:

x2

Offline Filipe Galego

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #4 on: September 25, 2011, 19: 33 »
Quote
Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.

Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.

Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.

Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.

In the long run, C.A.R.S. is only the beginning though as Slightly Mad Studios are looking to push their innovative concept way past the confines of the virtual racing genre. Called “World of Mass Development”, the service will be offered to other developers as well who can fund their own titles without being restricted by a big publisher and giving investors insight into a transparent development process while providing a solid financial return for shareholders.

“Traditional development puts developers at the mercy of publishers,” Slightly Mad Studios commented. “Although it supplies the necessary funds to develop games with proper QA testing and development cycles, it also makes the development cycle subject to business matters such as financial quarters, company profits and marketing budgets. The development process offered by WMD shifts the focus back to creating great games that your target audience wants to play, whilst still offering the chance to get proper funding for development and testing.”

Offline Filipe Galego

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #5 on: October 11, 2011, 19: 23 »
Já abriu portas:

http://wmdportal.com/
http://forum.wmdportal.com/forum.php

E a coisa promete...

Quote
C.A.R.S. is the first project to be powered by WMD and comes from the award-winning team of Slightly Mad Studios (BMW M3 Challenge, Need For Speed: SHIFT, SHIFT 2 UNLEASHED).

For more info, check out the C.A.R.S. Project page and start following the project on Twitter!

C.A.R.S. represents the Ultimate Driver Journey…

    FRANCHISE MODE allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Rally, Touring Cars, Open-Wheel, GT, Le Mans, and many more!

    
    Play CO-OP with a friend as Driver/Co-Driver

    
    FULL TEAM MANAGEMENT… Have a large number of friends? Create, manage, and compete together!

    
    Experience the excitement of PIT STOPS like you’ve never seen before!

    
    Revolutionary PIT-2-CAR RADIO gives you the strategic advantage

    
    DYNAMIC Time Of Day & Localized Weather make every race unique and challenging

    
    10+ GAME MODES covering every form of motorsport

    
    CLOUD-BASED SOCIAL NETWORK allows you to connect with friends, compare times & scores, compete and challenge each other, and share content

    
    USER-GENERATED CONTENT – Create your own liveries, decals, tuning setups, and even events! Then share them with the world – either for free, in-game credits or even real money!

    
    PUSHING TO THE LIMITS – Advanced physics, lighting, and AI





« Last Edit: October 11, 2011, 19: 26 by Filipe Galego »

Offline Marcelo Fortio

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #6 on: October 11, 2011, 19: 55 »
Será que vai ser o primeiro simulador com gráficos de fazer chorar?  :shok:

Offline Marcelo Fortio

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #7 on: October 11, 2011, 21: 26 »

Offline Filipe Galego

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #8 on: October 11, 2011, 21: 47 »
LINDO!!!!!!!!!

Offline CManzini

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #9 on: October 11, 2011, 22: 03 »
Realmente...
ABRacing Driver #19

Offline Paulo Honorato

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #10 on: October 11, 2011, 22: 08 »
Grande aspecto  :shok:

Offline Filipe Galego

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #11 on: October 11, 2011, 22: 34 »
O problema é que o Dx11 não é para todos :lol:

Offline Marcelo Fortio

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #12 on: October 11, 2011, 22: 38 »
O problema é que o Dx11 não é para todos :lol:

Isso a mim não me chateia.  :lol:

Offline Vítor Costa

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #13 on: October 11, 2011, 22: 59 »
Bom, eu que tenho fundadas esperanças que isto seja um sucesso (para aquilo que pretendo de um sim obviamente) fiquei bastante agradado com este vídeo, seja do aspecto visual, ver ali a embraiagem a funcionar, o carro a escorregar, etc. Mas não me quero entusiasmar demais. Mas que gostei gostei não posso mentir.

Edit: Tenho pena é do nome escolhido.

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Re: C.A.R.S. - Community Assisted Race Sim
« Reply #14 on: October 11, 2011, 23: 20 »
Passando então para aqui o postado pelo Tiago no outro tópico:

Screens do menu e do Audi DTM + R18 ingame