Author Topic: Updates 2017  (Read 2123 times)

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Offline Tiago Fortuna

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Re: Updates 2017
« Reply #15 on: February 28, 2017, 20: 54 »
E' impressao minha ou este update demorou menos que o ultimo a aparecer? Se sim, espero que seja um sinal de mais gente a bulir nisto.

Offline Rui Paiva

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Re: Updates 2017
« Reply #16 on: February 28, 2017, 23: 05 »
Sim, estão a sair mais Updates em menos tempo.

Offline Joao Mendes

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Re: Updates 2017
« Reply #17 on: March 01, 2017, 11: 00 »
Só me faz um bocadidinho de comixão uma coisa.... pra quê poder correr contra 2 novos carros e não pode-los comprar/conduzir  :shok: :shok: :nea: :nea:

Offline Tiago Fortuna

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Re: Updates 2017
« Reply #18 on: March 08, 2017, 19: 27 »
Mais um update:

08-03-2017
Hotfix Patch

Game:
- Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor.
- Fixed mouse going offset for menu after changing resolution.
- Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash.
- Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings.
- Fixed a crash that could occur due to spring based range lock failing to initialize.
- Fixed an issue with new data displays not showing laps remaining when race has a laps based duration.
- Fixed an issue with new data displays showing wrong text if fuel usage is disabled.
- Fixed an issue where the free flight camera speed was not affecting the camera tilt.

Multiplayer:
- Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get - kicked out to the lobby without seeing the race result.
- Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP.

Sounds, Cameras, Physics & AI:
- BMW M6 GT3 - Adjusted sound balance for more presence of the engine

Art:
- Bentley Continental GT3 - Adjusted steering wheel / column position
- Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20


Portal & Backend:
- Fixed so the currency preference of the player is saved on logout.
- Fixed an issue where linked content discount was not applying so the linked car was appearing at full price.
- Fixed essential packs showing twice in the storefront.

Offline Rui Paiva

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Re: Updates 2017
« Reply #19 on: April 02, 2017, 23: 41 »
Está quase...


Offline Rui Paiva

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Re: Updates 2017
« Reply #20 on: April 05, 2017, 18: 09 »
05-04-2017


What’s New (Summary)
Flags

WTCC 2016


Game:

Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.

Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.

Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.

Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.

Fixed refueling sound continuing when refueling and returning back to garage in practice.

Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.

Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.

Fixed issue with time of day setting not applying for race 2 and 3.

Fixed so slowdown cannot reach more seconds than post race penaltytime.

Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.

Fixed Xbox One controller vibration issue.

Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.

Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.

Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.

Shadow splits are now always enabled.

Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.

Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.

Added session length format to shared memory. (if the session is time based, lap based or time+lap based).

Increased shared memory minor version to 5.

Various tweaks and fixes to data displays


VR:

Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.

The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.



Sounds, Cameras, Physics & AI:

Various AI tweaks and improvements

AI: spread out their pitstops more also in shorter races

AI: moved what they consider middle of race in lapped races back one lap

Idle engine sounds no longer include a slight presence of on-throttle samples

Fixed a case where brake sounds could be heard when standing still and steering

Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS

Audi TT RS VLN: AI speed tweaks

Aquila : AI speed tweaks

BMW M1 Procar : Chase camera tweaks

BMW M6 GT3 - Engine Throttle volume increased in cockpit

Formula Raceroom US : new sounds, AI speed tweaks

WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates

WTCC TC1 : tweaked action cameras

Karlskoga : lap not counting when passing through pitlane

Hungaroring : tightened cut track detection

Macau : Added TV camera sets

Monza : cut track detection tweaks

Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout

Paul Ricard 2A: TV camera to see the starting grid properly

RaceRoom Raceway: Added TV cameras sets

Sonoma IRL layout: Tweak AI lines

Zandvoort : Tweaked AI lines

Art:

WTCC TC1 cars : New driver animation

Switched Macau light setting to same as Paul Ricard.

Bathurst - removed tirewall blocker in mountain chicane

Zolder - Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:

Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+?
Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

Offline Vítor Costa

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Re: Updates 2017
« Reply #21 on: April 10, 2017, 18: 53 »
Não sei se já foi anunciado por aqui algures mas já está disponível o WTCC Experience que inclui o Volvo S60. Existe também em separado embora no meu caso ficava mais barato o pack experience do que o Volvo em separado. Neste caso trás novas skins 2016 para os restantes carros. Eu já comprei por causa do Volvo, gastei 2,47€  :biggrin:

Offline Tiago Fortuna

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Re: Updates 2017
« Reply #22 on: April 21, 2017, 14: 35 »
20-04-2017

Added McLaren 650S GT3 which is now available in the store.

Game:
Data displays:
- Fixed wrong color of delta and laptime on some of the new data displays.
- Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
- Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
- Enabled tire temperature even when tirewear is disabled.
- Added speed limited revlight blinking to old data displays.
- Citroen data display had a typo in "Brake balance"
- Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
- Various other fixes and tweaks to existing displays.
Flag system:
- Fixed yellow flag appearing during private Qualifying.
- Fixed White flag appearing in MP Qualifying session that used rolling start.
- Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
- Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
- Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
- Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
- Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
- White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
- Fixed 2 Race Format only saving replay of second race.
- Fixed Multiple Race format giving overall results that did not count points.
- Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
- Possible fix for the issue where some players, depending on setup had their input frozen.
- Added some logging when initializing texture and setting video mode.
- Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
- Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.



Multiplayer:
- Added handling for more JOIN_FAIL messages so error messages are more specific.
- Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
- Added some fixes when on occasion, connections were not dropping when leaving sessions.
- Changed so client doesn't respond to ping requests unless connected or trying to join.



Sounds, Cameras, Physics & AI:
- Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.


Art:
- Audi TT cup cars have a new display
- Audi DTM 2016 finally has its new display

Backend & Portal:
- Fixed top Leaderboard banner in competitions not scaling properly.
- Fixed a minor alignment issue with VIP drivers description box in Portal.
- Fixed exit "x" button on partner page section clipping with the page and looking out of place.
- Fixed facebook section in partner page overlapping with top banner.
- Some fixes to the redeem popup in portal.
- Fixed error 13 some players were receiving after exiting wtcc championship round 1.
- Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  53
 Rate up
 

Offline Tiago Fortuna

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Re: Updates 2017
« Reply #23 on: May 05, 2017, 15: 11 »
04-05-2017


Game:

Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30.

Fixed an issue where players sometimes received a penalty while on grid at the start of MP race.

Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore.

Increased the speed threshold needed to release a yellow flag.

Multiplayer

Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty.

Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying.


Sounds, Cameras, Physics & AI:

Mclaren 650s: Camera update following the steering wheel alignment fix.

Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules


Art:

McLaren 650s GT3: Fixed alignment of the steering wheel.

Portal & Backend:

Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC.

Offline Carlos Santos

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Offline Tiago Fortuna

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Re: Updates 2017
« Reply #25 on: October 24, 2017, 13: 07 »
Features e tal que ja existem ha tantos anos e tal....

Vou testar porque estou curioso para saber se tambem sou obrigado a usar o nvidia surround para ter triple screen neste.

Offline Paulo Sousa

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Re: Updates 2017
« Reply #26 on: October 24, 2017, 14: 39 »
Imaginem que tenho 3 monitores e que não percebo nada de computadores, etc....

Alguém pode explicar com linguagem para " Tó Tós " o que de facto este update vai trazer de novo. :blush:

o que vai ser possível fazer diferente ?

Obrigado


Offline Carlos Santos

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Re: Updates 2017
« Reply #27 on: October 24, 2017, 14: 54 »
Essencialmente permite ajustar as coisas de modo ao que vês nos ecrãs estar à escala natural, independentemente do ângulo dos teus monitores, tamanho, distância etc. Fica tudo no sítio certo e no tamanho certo, quando olhas para um retrovisor fazes exactamente o mesmo movimento de olhos/cabeça que no teu carro real, bate tudo certo.

Jogar sem suporte para triple (PCARS 1 e R3E e  até agr) sinceramente acho tão mau que nem vale a pena. Fica tudo torcido e tão mais distorcido quanto maior for os ângulos dos teus ecrãs (os meus têm 52º). Nesses jogos as coisas estariam certas se usasses os 3 ecrans em linha, o que é um desperdício de FOV estúpido...

https://www.youtube.com/watch?v=PIRK32wcdyE

Este vídeo dá uma ideia do que é ;)
Mas uma verdadeira avaliação devia ser no POV do piloto, a camara atrás dá pa ter uma ideia mas tb ilude.
« Last Edit: October 24, 2017, 15: 00 by Carlos Santos »

Offline Tiago Fortuna

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Re: Updates 2017
« Reply #28 on: October 26, 2017, 14: 26 »
Tb e fixe para tirar uns FPS porque o render e' discreto. Em vez de o GPU processar uma imagem "grande" processa 3 (uma por monitor)

Offline Rui Paiva

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Re: Updates 2017
« Reply #29 on: December 01, 2017, 18: 33 »


Highlights of this update:
Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64-bit executable

Game:
64-bit executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK[forum.sector3studios.com] )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.

Sound, Physics & AI:
AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn

Art:
All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.