Author Topic: Simultaneous Multi-Projection (SMP)  (Read 454 times)

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Offline Jorge Augusto

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Simultaneous Multi-Projection (SMP)
« on: September 08, 2016, 00: 27 »
SMP Offers Up To 20% Performance Boost on GeForce GTX 1080 Graphics Card
Computerbase performed some in-depth tests in iRacing, an online car simulator that supports NVIDIA SMP. While this title isn’t VR enabled, it does support SMP in Multi-Monitor setups. Simultaneous Multi-Projection saves geometry processing time by having to process it across all monitors at once rather than individually. It helps save GPU resources and increases performance in such case.
The two graphics cards that were tested included the GeForce GTX 1080 and GeForce GTX 1060. The GTX 1080 got a good 20% increase in performance with anti-aliasing disabled. With AA enabled, the performance rose up to 17%. Similar gains were reported by Computerbase on the $249 US, GeForce GTX 1060 graphics card. Tests were performed on 5760 x 1080 resolution across three full-HD monitors.



While iRacing uses a very early implementation of SMP, it still does show a decent gain in performance. Once it matures, it can immensely help Pascal based cards perform better in VR and multi-monitor titles. There are also some minor fixes that NVIDIA plans to release for SMP support in the near future when more titles start using the new tech.


Read more: http://wccftech.com/nvidia-pascal-smp-technology-tested/#ixzz4JcDv7TDt

Confirmo nos resultados que falam, pelo menos 20% de FPS's uma pessoa ganha nas configurações Triple Screen em comparação à configuração "normal" para triple no iRacing.  :yahoo:
- Assetto Corsa - iRacing - Project Cars - DiRT Rally - rFactor2 - RaceRoomExperience - Automobilista -